Description
PingProtocol - Minecraft Server List Ping for Hytale
A Hytale plugin that implements the Minecraft Server List Ping protocol, allowing Minecraft clients to query your Hytale server information and display it in their server list.
How It Works
This plugin creates a TCP server that runs alongside Hytale's QUIC (UDP) game server. The key insight is that TCP and UDP are separate protocols, so they can both listen on the same port number without conflicts:
- Hytale Server: Uses UDP/QUIC protocol on port 5520 (or configured port) for game traffic
- PingProtocol Plugin: Uses TCP on the same port number for Minecraft ping requests
This allows Minecraft clients to ping your Hytale server without any port forwarding or additional network configuration.
Features
Full Minecraft Protocol Support:
- Modern protocol (1.7+) with JSON status responses
- Legacy protocol (1.6) with §1 formatted responses
- Very old protocol (Beta 1.8 - 1.3) support
Automatic Server Information:
- Current player count and max players
- Player list with names and UUIDs
- Server version from Hytale manifest (e.g., "2026.01.13")
Performance Optimized:
- Smart response caching (1-second cache duration)
- Cache invalidates when player count changes
- Sub-10ms response time for cached requests
Simple Configuration:
- Custom MOTD text
- Show/hide player list
- Always uses game server port (no extra configuration needed)
Installation
- Download
PingProtocol-1.0.0.jarfrom releases - Place it in your Hytale server's
mods/directory - Start your server or type
/plugin load Hytalist:PingProtocol - Configure in
mods/Hytalist_PingProtocol/config.jsonif needed
Configuration
The plugin creates a config.json file in mods/Hytalist_PingProtocol/:
{
"motd": "",
"showPlayerList": true
}
Configuration Options
| Option | Default | Description |
|---|---|---|
motd |
"" |
Message of the Day displayed to Minecraft clients (empty string if not set) |
showPlayerList |
true |
Show player list when hovering over player count |
The plugin automatically:
- Uses the same port as your Hytale server (TCP/UDP can share the same port)
- Reports protocol version 0 to indicate a non-Minecraft server
- Reads the server version from Hytale's manifest and strips build hash (e.g., "2026.01.13-dcad8778f" becomes "2026.01.13")
Protocol Support
Modern Protocol (Minecraft 1.7+)
The plugin implements the full modern Server List Ping protocol:
- Handshake Packet (0x00): Client sends protocol version, server address, port, and next state
- Status Request (0x00): Client requests server status
- Status Response (0x00): Server sends JSON with version, players, description
- Ping Request (0x01): Client sends timestamp
- Pong Response (0x01): Server echoes timestamp and closes connection
Example JSON response:
{
"version": {
"name": "2026.01.13",
"protocol": 0
},
"players": {
"max": 100,
"online": 5,
"sample": [
{
"name": "PlayerName",
"id": "uuid-here"
}
]
},
"description": {
"text": "My Hytale Server"
}
}
Legacy Protocol (Minecraft 1.6)
The plugin also supports legacy ping protocol for older clients:
- Detects
0xFE 0x01 0xFAmagic bytes - Responds with
0xFFkick packet - Format:
§1\0protocol\0version\0motd\0online\0max
Very Old Protocol (Beta 1.8 - 1.3)
Supports the oldest ping protocol:
- Detects
0xFEmagic byte - Responds with
0xFFkick packet - Format:
motd§online§max
Performance
The plugin is optimized for low-latency responses:
- Response Caching: Status responses are cached for 1 second
- Smart Invalidation: Cache is invalidated when player count changes
- Typical Response Times:
- First request (cache miss): ~10-50ms
- Cached requests: <10ms
- Cache avoids expensive operations like fetching full player list and JSON serialization on every ping
Technical Details
Architecture
The plugin uses Netty (already available in Hytale server) to create a TCP server:
- PingServer: Bootstrap and manages the Netty server
- MinecraftPingHandler: Stateful handler that processes packets
- StatusCache: Shared cache for status responses to minimize expensive operations
- MinecraftProtocol: Utilities for VarInt encoding/decoding and packet reading/writing
- StatusResponse: Data classes for JSON serialization
Why This Works
Minecraft Server List Ping uses TCP, while Hytale uses QUIC which runs over UDP. Since these are different transport protocols, they can both bind to the same port number:
- TCP packets → Handled by PingProtocol plugin
- UDP packets → Handled by Hytale's QUIC server
Building from Source
./gradlew jar
The JAR will be created in build/libs/PingProtocol-1.0.0.jar.
Troubleshooting
"Failed to start ping server on port X"
Cause: Another TCP service is using the port
Solution:
- Check if another service is bound to the TCP port
- Ensure your firewall allows TCP connections on the port
- Note: The plugin uses the same port number as Hytale but on TCP (Hytale uses UDP)
Minecraft client shows "Can't connect to server"
Cause: Firewall blocking TCP connections or plugin not started
Solution:
- Verify the plugin started successfully in server logs
- Check firewall allows TCP traffic on the server port
- Try adding server using IP:port format in Minecraft
Player list not showing
Cause: Config setting or no players online
Solution:
- Set
"showPlayerList": truein config - Ensure players are actually online on the Hytale server
- Player list is only shown when
currentPlayerCount > 0
Slow ping response times
Cause: Cache not working or first request
Solution:
- First request builds the cache and may take 10-50ms
- Subsequent requests should be <10ms
- Cache invalidates every second or when player count changes
- If consistently slow, check Hytale server performance
Credits
- Implementation based on Minecraft Server List Ping specification


