File Details
OwensHandCannons v1.1.2.zip
- R
- Feb 4, 2026
- 443.04 KB
- 855
- Early Access
File Name
OwensHandCannons v1.1.2.zip
Supported Versions
- Early Access
-Added equip animations.
-Added Split Decision, an upgrade to Doomstick.
-Added a short delay before you can attack with the guns added by this mod due to some unintended behavior with their melee attacks on all and charge attacks on revolvers.
-Improved input consistency for all guns' dashes when in the air.
-Improved all guns' animation smoothing, especially now that they all have equip animations.
-Improved the pellet spread of Doomstick. Additionally, the projectiles are slightly lowered to not just cover your screen for a few frames when you shoot.
-Improved accuracy of all guns, now they properly line up with the player's crosshair.
-Fixed all revolvers still consuming stamina even if they couldn't shoot or are on attack cooldown, this causes an issue where shooting them incredibly quickly will cause a lot more stamina loss per bullet.
-Fixed Doomstick's projectiles not emitting particles when hitting blocks.
-Fixed a server-side crash caused by using Doomstick's signature move at point-blank range.
-Fixed Lament and Requiem not being salvagable.
-Fixed Dead Man's Hytale only draining stamina AFTER its guard bash animation finishes. This fixes a crazy glitch that allows the user to fly by rapidly swapping to and from the weapon mid-dash.
-Fixed Requiem's life-steal hitbox being crazy inconsistent, as there are occasions where bullets do land but do not heal the user at all.

