File Details
OrbisOrigins-1.3.0.jar
- R
- Feb 16, 2026
- 2.22 MB
- 273
- Early Access
File Name
OrbisOrigins-1.3.0.jar
Supported Versions
- Early Access
[1.3.0] - 2026-02-16
Added
New Species
- Tuluk - Walrus people from the cold coasts. Sturdy and at home in the water. Includes attachments for tusks, beards, winter hats, and jackets. Resistant to cold, physical damage, and water.
- Slothian - Sloth people of the canopy. Laid-back and hardy, with a strong connection to nature. Includes warrior, scout, monk, and villager attachment sets, plus multiple haircut styles. Resistant to nature, poison, and physical damage.
- Saurian - Reptilian people with sharp instincts. Agile and resilient. Includes warrior, rogue, and hunter attachment sets with feather ornaments. Resistant to physical damage and poison, but vulnerable to cold.
- Fen Stalker - A beast of the swamps, at home in water and on land. Resistant to water, poison, and physical damage.
Species Selection GUI
- Preview rotation controls - Players can rotate the preview model with "Rotate preview" left/right buttons (15° per click) to view all sides before confirming
- Larger species selection window - GUI height increased from 600 to 900 pixels so the window uses most of the screen height
Species with no custom model (usePlayerModel)
usePlayerModelflag - Custom species can set"usePlayerModel": true(with emptymodelBaseNameandvariants, or emptyvariantsV2in v2) to have no custom model; the player keeps their default appearance while still getting the species' stats and damage resistances. Allows Orbian-style species without hardcoding the orbian id.
Species Variant System (v2)
- Version 2 variant format - Species can now use a richer
variantsV2format with per-variant model path, parent model, textures, hitbox, eye height, crouch offset, default attachments, and per-slot attachment options - Texture selection per variant - v2 variants with multiple textures allow players to choose a texture in the species selection UI
- Per-variant attachment options - v2 variants can define different attachment options per slot (e.g., different hair styles per variant)
- Default attachments - v2 variants support
defaultAttachmentsto specify initial attachment choices
Removed
- Disabled Void Golem Species - Model does not work well with player so it has been disabled by default. Can still be used by enabling it again in an override json.
Fixed
First join / species selector
- Species selector only on first server join - The species selector item is now given only the first time a player joins the server (any world), not when they travel to other worlds. First-join tracking is server-wide instead of per-world.
Species Selection Preview
- Preview removal crash - Closing the species selection GUI (Confirm or Cancel) while switching variants no longer causes "Invalid entity reference" errors in chunk serialization; preview removal is deferred to the next tick to avoid conflicts with entity store operations
- Orphaned preview entity - Closing the GUI with Escape while switching variants no longer leaves a stray preview entity in the world; a
dismissedflag prevents pending deferred preview updates from creating new entities after the GUI is closed
Changed
- SpeciesSelectionPage.ui - Added preview rotation section with label and rotate left/right buttons; increased main container height to 900
- SpeciesSelectionPage.java - Preview rotation state (
previewRotationYawOffset), rotation applied when creating/updating preview and when clicking rotate buttons; deferred entity rotation updates on world thread - server.lang - Added
customUI.orbisOriginsSpeciesSelection.rotatePreviewfor "Rotate preview" label
Technical Details
- SpeciesJsonCodec - Added version parsing (default 1) and v2 variant parsing for ParentModel, Model, Textures, HitBox, defaultAttachments, attachments
- SpeciesData - Added
version,variantsV2, and v2 accessors - ModelUtil - Added
createModelForV2()andapplyModelToPlayerV2()for v2 species configs - SpeciesModelSystem / SpeciesModelMaintenanceSystem - Branch on v2 and use v2 apply path when applicable
- PlayerSpeciesData / PlayerDataStorage - Added
textureSelectionstorage for v2 species - SpeciesRegistry -
getAvailableAttachments()supports v2 variants and per-variant attachment options - SpeciesSelectionPage - Texture selector UI, v2 preview and confirm flow, deferred preview removal with dismissed guard
- SPECIES_JSON_GUIDE.md - Documented v2 variant format and
usePlayerModelfor species with no custom model - SpeciesData / SpeciesJsonCodec - Added
usePlayerModel; model application and GUI now useusesPlayerModel()instead of checking the orbian id. orbian.json - Added explicit"usePlayerModel": true - New species JSON files - Added
tuluk.json,slothian.json,saurian.json, andfen_stalker.jsonwith full v2 variant format (Fen Stalker has no attachments) - server.lang - Added language keys for Tuluk, Slothian, Saurian, and Fen Stalker species names and descriptions
Migration Notes
- Existing species - Species using the original
variantsformat (v1) continue to work unchanged - v2 adoption - Add
"version": 2andvariantsV2to species JSON to use the new format; seeSPECIES_JSON_GUIDE.mdfor details

