File Details
ExtendedTeleportHistory-3.5.0.jar
- R
- Jan 26, 2026
- 199.92 KB
- 2.2K
- Early Access
File Name
ExtendedTeleportHistory-3.5.0.jar
Supported Versions
- Early Access
ExtendedTeleportHistory v3.5.0 - Compact Polymorphic Localized GUI + Trust Update
New Features
Localization
- If your game is set to SYSTEM DEFAULT language, it will be translated to the following supported languages
- Portuguese
- English
- German
Party Mode & Restricted Mode Split
- The old "Restricted" permission has been split into two separate modes:
- Party-Only (
extendedteleporters.feature.restricted) — Only party members can use (backwards compatible!) - Restricted/Whitelist (
extendedteleporters.feature.truerestricted) — Only you and trusted players within 5 blocks can activate
- Party-Only (
- Server admins can now allow party-only without allowing whitelist mode, or vice versa
Trust Management -- (W.I.P, GUI broken at the moment) -- for NOW trusting a player only lets them activate party teleporters and go through restricted ones that YOU own -- Trusting a player does not make the teleporter count towards their maximum
Subowner Permission Flags
- Trusted players will have granular permissions per teleporter
- Four permission toggles to control exactly what they can do:
- Can Rename — Let them change the warp name
- Can Set Destination — Let them pick where the teleporter goes
- Can Modify Settings — Let them toggle privacy, party mode, locks, etc.
- Can Break — Let them destroy your teleporter (why would you do this? idk, your call)
- Default: all permissions OFF when adding someone (you gotta trust them first, then trust them MORE)
Improvements
- Trust data is now stored with full permission flags instead of just UUIDs
- Automatic migration from old
TrustedPlayersformat to newSubownersformat (all permissions default to false) - Restricted teleporter proximity check now includes trusted players (not just owner)
- Warp names with spaces now work properly as destinations (fixed the lowercase key mismatch)
Bug Fixes
- [CRITICAL/PERFORMANCE] Massively improved performance for servers with hundreds of teleporters and tens of players by better handling party/restricted tick checking.
- [CRITICAL] On world load now your placed blocks file is set to 0 to allow you to use the mod if the world was already at the limit without requiring you to manually edit it. Then the mod simply ignores placement limit checks instead of updating the file manually each time. BEWARE OF SOME PEOPLE GOING AROUND SAYING THAT HAVING NEGATIVE NUMBERS ON YOUR FILE WOULD LEAD TO ISSUES, THEY WERE SENDING SUSPICIOUS JARS ON DISCORD
- [CRITICAL] Fixed trusted players being blocked from using party-only and restricted teleporters (they were supposed to bypass this...)
- [CRITICAL] Fixed trusted players not activating restricted teleporters when nearby (proximity check was owner-only)
- Fixed self-destruct activation not validating permissions server-side and allowing anyone to see the option
- Fixed warp names with spaces causing "invalid destination" errors
New Permission Node
extendedteleporters.feature.truerestricted— Can enable whitelist/restricted mode (separate from party-only now)
Trust Commands Quick Reference
/teleporter trust <player> "<teleportername>"— Add a trusted player/teleporter untrust <player> "<teleportername>"— Remove a trusted player/teleporter trustlist "<teleportername>"— Show all trusted players- WIP
/teleporter trustgui— Open the Trust Overview GUI (much easier tbh)
If upgrading from v3.0.0
Your existing trusted players will be migrated automatically, but they'll have all permissions set to false by default. You'll need to manually grant permissions via the new Trust Management GUI or wait for command support (coming soon maybe).
The old .restricted permission still works for party-only mode — no action needed there!