Extended Teleporters

This mod disables the Teleporter limit and introduces private and restricted teleporters, as well as true Teleporter Ownership and true cross-world Teleporters. Temporary Teleports. Intra World Teleports, and much more.

File Details

ExtendedTeleportHistory-3.0.3.jar

  • R
  • Jan 21, 2026
  • 138.92 KB
  • 4.8K
  • Early Access

File Name

ExtendedTeleportHistory-3.0.3.jar

Supported Versions

  • Early Access

ExtendedTeleport v3.0.3

Improvements

After some reports about the new allowed names on yesterday's update being too strict, and putting some thoughts on were security for other plugins should be handled (spoiler: they should sanitize their own data input), the following was changed.

Relaxed Warp Name Restrictions

  • Removed unnecessary character limitations
  • Now allowed: special characters (!@#$%^&*), accented letters (é, ñ, ü), single quotes, backticks, and most printable characters -- The vanilla game seems to only really break if we use " specifically, as well as backslashes due character escaping.
  • Still blocked: double quotes, backslashes, and control characters (required for file integrity)
  • Previously invalid warps due naming conditions should now work again
  • Removed excessive protection on my end to avoid SQL injections (restricted keywords) in the scenario another plugin directly reads portal names, its on them to treat strings and not use evals.

Bug Fixes

Fixed Server Crash on Reload

  • Server no longer crashes when running /teleporter reload
  • Reload command now runs on the correct thread and requires an in-game player, the server would crash if there was a world without a player when running, this is again, related to chunk issues.

Fixed Thread Safety Issues

  • Self-destruct and restriction systems now properly access world data
  • Private warp syncing no longer attempts to load chunks during reload
  • Resolved conflicts when accessing world chunks from background threads -- Introduced in Experimental pervious 3.0.X versions.