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A backend-free Hytale mod for secure multi-server travel, portal routing, and lobby-to-minigame flows.

Description

Play on a Live Nexori Network

Nexori is not just a concept. There is already a working server network built with Nexori.

You can join, test the full flow, and play minigames powered by Nexori, including:

  • SkyWars
  • Capture the Zone

Server connection address:
play.hyjn-nexori.com

Join the community Discord for server access, updates, testing sessions, and support:

Discord: https://discord.gg/BuZjNUYkGU


Nexori โ€” Build Connected Hytale Server Networks

Start standalone. Add backend-driven matchmaking when you need it. Keep control of your own servers.


Nexori turns separate Hytale servers into one connected multiplayer network.

Use it for secure server-to-server travel, lobby portals, queue-based minigames, instanced arenas, connected adventure worlds, inventory-aware transfers, return-to-lobby flows, and in-game administration.

Nexori works without requiring a backend, database, or cloud service. Install the .jar on your servers, configure everything in game, and run your network locally.

When your project grows, Nexori can also integrate with your own backend for custom matchmaking, ranking systems, ELO, regions, tournaments, result reporting, player history, and more.

You decide how simple or advanced your network should be.


๐Ÿš€ Core Features

๐ŸŒ Travel & Server Network

  • ๐Ÿ” Secure server-to-server trust
  • ๐Ÿงญ Signed and verified cross-server travel
  • ๐Ÿšช Portal-based travel between servers
  • ๐ŸŒ Connected adventure worlds
  • ๐ŸŽ’ Inventory-aware player transfer
  • โ˜๏ธ No mandatory external backend

๐ŸŽฎ Queues & Minigames

  • ๐ŸŽŸ๏ธ Queue-based match entry
  • ๐Ÿง Local FIFO matchmaking for standalone servers
  • ๐Ÿง  Backend-driven matchmaking for custom matchmaking services
  • โณ Countdown-driven launches
  • ๐Ÿงฉ Instanced arena creation
  • ๐ŸŸ๏ธ Built-in Last Player Alive mode
  • ๐Ÿ” Automatic return-to-lobby flow

๐Ÿ›ฐ๏ธ Backend Integration

  • ๐Ÿง  Optional backend-driven queue mode
  • ๐Ÿ’“ /nexori/sync heartbeat for external matchmaking
  • ๐Ÿ“ฆ Backend assignment execution
  • โœ… Assignment ACK reporting
  • ๐Ÿ“ก Event-driven POST /nexori/results result reporting
  • ๐Ÿ”„ Durable result retry when the backend is temporarily unavailable
  • ๐Ÿ–ฅ๏ธ Backend terminal and health view in the in-game menu

๐Ÿงฉ Public Minigame API

  • ๐Ÿ› ๏ธ Public API for third-party rules/minigame mods
  • ๐Ÿ”Ž Active match context lookup
  • ๐Ÿท๏ธ Rules Engine ID support for manual games
  • ๐Ÿ† Player outcome tracking
  • ๐Ÿ‘๏ธ Logical spectator state
  • ๐Ÿ” Separate return-to-lobby API
  • ๐Ÿงพ Final match result submission
  • ๐Ÿ“Š Custom JSON result data for minigame-specific stats

๐ŸŽ’ Inventory & Recovery

  • ๐ŸŽ’ Travel with inventory
  • ๐Ÿ“ฆ Automatic inventory backups
  • ๐Ÿฉน Player self-recovery tools
  • ๐Ÿงพ Cross-server receipt verification
  • ๐Ÿ” Recovery for overwritten inventories
  • ๐Ÿ“‰ Per-player backup pruning rules

๐Ÿ–ฅ๏ธ In-Game Operations

  • ๐Ÿ–ฑ๏ธ In-game admin UI
  • ๐Ÿ”— Server registration from inside the game
  • ๐Ÿ› ๏ธ Portal, queue, arena, spawn, backend, and game setup in-game
  • ๐Ÿ“Ÿ Backend config and terminal views
  • ๐Ÿ“‹ No hand-edited config files required for normal setup

Why Nexori?

Most multi-server tools force creators into one of two bad choices:

  • become a backend engineer before they can build a real network
  • depend on a third-party platform, service, or SaaS just to orchestrate their servers

Nexori is built to avoid that.

You can start simple with local queues, portals, arenas, and return-to-lobby flow. Then, if your server needs more advanced systems, you can connect your own backend without replacing your entire network foundation.

The goal is simple: creators should be able to focus on building minigames, adventure worlds, and multiplayer experiences while keeping control of their own servers, economy, backend, and community.


Why It Stands Out

Nexori is not just โ€œteleport between servers.โ€

It is a foundation for creators who want to build:

  • connected server networks
  • real lobby systems
  • queue-based multiplayer experiences
  • instanced minigames
  • adventure server travel
  • inventory-safe cross-server flow
  • custom backend matchmaking
  • third-party minigame/rules mods
  • backend result reporting and player history

And it does this without forcing creators to lock themselves into someone elseโ€™s hosted platform.


Built for Creators

Nexori is built for Hytale creators who want to ship real experiences.

It is designed so server owners can:

  • run their own network
  • monetize their own servers and communities
  • keep control of what they build
  • use Nexori standalone
  • integrate their own backend only when they need it
  • build custom minigames through the public API

Nexori is source-available, so creators can inspect the code, understand how it works, and verify what they are downloading.


Getting Started

  1. Install the .jar on every server in your network
  2. Log in and run /nexorimenu
  3. Register your servers
  4. Run Initial Setup
  5. Create portals, queues, games, arenas, and spawns
  6. Test the full loop: lobby โ†’ queue โ†’ match โ†’ return
  7. Optionally connect your own backend for advanced matchmaking or result reporting

That is your network.


Instance Templates

Nexori uses instance assets as match templates.

If a world is available as an instance asset on the destination server, Nexori can surface it in the UI and use it as an arena template.

Nexori already includes a SkyWars world so you can test the full minigame flow immediately.

Spawn slots are configured in game: walk to the position you want, open the menu, and save the slot.


For Custom Minigame Mods

Nexori includes a public minigame API for third-party rules mods.

A custom minigame mod can:

  • detect the active Nexori match
  • verify the rulesEngineId
  • wait for placement completion
  • set player outcomes during the match
  • mark logical spectators
  • return players to the lobby
  • submit final match results
  • attach custom JSON stats to backend result reports

This lets your rules mod own the gameplay logic while Nexori owns the transport, match identity, queue flow, return flow, and optional backend reporting.


Source-Available Project Links

Nexori is released as a source-available project. It is not open source.

To inspect the official codebase, review the public API, or see how to build a separate mod on top of Nexori, use the links below: