File Details
NameplateBuilder-4.260326.3.jar
- R
- Apr 3, 2026
- 127.53 KB
- 370
- Early Access
File Name
NameplateBuilder-4.260326.3.jar
Supported Versions
- Early Access
[4.260326.3] - 2026-04-03
Performance
- ~60-80% reduction in CPU usage across 13 optimizations targeting the aggregator and stat systems
- Nameplate updates for dead entities, disabled chains, and filtered entities no longer allocate objects - they reuse a single cached update
- When an admin locks the chain order, nameplate text is computed once per entity instead of once per viewer. On a server with 100 players, this eliminates 99% of the text building work
- Entity type detection (used for namespace filtering) now uses a cache instead of scanning component types with reflection every tick
- World lookups reduced from up to 5 per entity to 1 per entity
- Built-in stats (health, stamina, mana) are only updated when the actual values change. Entities with stable HP skip all string building entirely
- Bar display strings (e.g.
||||||------) are pre-computed once instead of rebuilt every tick for every entity - View-cone check ("only show when looking") uses optimized math without allocating intermediate objects
- Orphan anchor cleanup now runs once per tick cycle instead of once per entity
Fixed
- NPC picker selection with a filter applied now selects the correct NPC
Changed
- NPC picker buttons (Cancel, Add All Filtered, Add to Blacklist) now fit within the popup bounds
- Filter fields use placeholder text with search icon instead of separate labels
- Pagination labels show current/total format (e.g.
8/24) across all pages

