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NameplateBuilder

Pick segments from any mod, order them how you want, and build your own nameplate.

File Details

NameplateBuilder-4.260326.3.jar

  • R
  • Apr 3, 2026
  • 127.53 KB
  • 370
  • Early Access

File Name

NameplateBuilder-4.260326.3.jar

Supported Versions

  • Early Access

[4.260326.3] - 2026-04-03

Performance

  • ~60-80% reduction in CPU usage across 13 optimizations targeting the aggregator and stat systems
  • Nameplate updates for dead entities, disabled chains, and filtered entities no longer allocate objects - they reuse a single cached update
  • When an admin locks the chain order, nameplate text is computed once per entity instead of once per viewer. On a server with 100 players, this eliminates 99% of the text building work
  • Entity type detection (used for namespace filtering) now uses a cache instead of scanning component types with reflection every tick
  • World lookups reduced from up to 5 per entity to 1 per entity
  • Built-in stats (health, stamina, mana) are only updated when the actual values change. Entities with stable HP skip all string building entirely
  • Bar display strings (e.g. ||||||------) are pre-computed once instead of rebuilt every tick for every entity
  • View-cone check ("only show when looking") uses optimized math without allocating intermediate objects
  • Orphan anchor cleanup now runs once per tick cycle instead of once per entity

Fixed

  • NPC picker selection with a filter applied now selects the correct NPC

Changed

  • NPC picker buttons (Cancel, Add All Filtered, Add to Blacklist) now fit within the popup bounds
  • Filter fields use placeholder text with search icon instead of separate labels
  • Pagination labels show current/total format (e.g. 8/24) across all pages