File Details
NameplateBuilder-4.260326.2.jar
- R
- Apr 1, 2026
- 126.73 KB
- 444
- Early Access
File Name
NameplateBuilder-4.260326.2.jar
Supported Versions
- Early Access
[4.260326.2] - 2026-04-01
Added
- Resolver pattern - Mods can now register resolver functions that compute segment values per entity, replacing the need for manual tick systems
- Built-in segments (health, stamina, mana, entity name, player name) now use resolvers with archetype-based optimization
- Horizontal scroll chain - Chain blocks now scroll horizontally instead of using pagination, supporting up to 10 visible blocks
- Preview bar rework - Up to 8 preview targets in a scrollable container with Clear All button inline
- Chain/Settings sub-tabs - 2-state nav button pattern for switching between Chain and Settings views
- UI separators - Visual separators between chain/preview and preview/search sections
Changed
- API methods renamed for clarity:
define(),defineVariants(),undefine(),setText(),clearText() - Depends on methods from NameplateBuilder API v2.0.0 (mods that have already integrated need to update their code to work with this!)
- Default chain simplified to only name segment + health
- Player tab hides preview target buttons since players only see their own nameplate
- Player tab preview shows all segments unfiltered
- Save button spacing equalized (right and bottom margin) across all pages
Fixed
- NPC picker typing no longer loses focus after one character
- Built-in segments now respect namespace killswitch
- Vanilla NPCs get nameplates correctly regardless of entity type ID
Removed
- PlaceholderAPI support - Resolves per-viewer, not per-entity, making it unsuitable for nameplates. See Placeholder-API page on the docs for more info.
Performance
- Nameplate processing is now ~30-40% faster due to reduced internal lookups and removal of per-tick string scanning overhead

