Description
MoreNPC – New NPCs & Races for Hytale
MoreNPC adds new NPCs, races, villages, and RP-focused content to the game world.
The mod is designed to grow over time, with many more races and NPCs planned for future updates.
🌿 About the Mod
MoreNPC focuses on:
- Adding new intelligent NPC races
- Providing RP-friendly villages and structures
- Introducing merchants, creatures and more
⚠️ Important:
Dependencies:
- Shared Structures https://www.curseforge.com/hytale/mods/shared-structures
Please help keep this mod free and alive for more updates!
MoreNPC 2.0.0 Big Update with many new races!
Skin and Clothes change randomly on spawn for some npc's like Grungs,Slothians,Saurians and Humans
You can delete unwanted NPCs from the folder.
Just open the .rar file, go to Server/NPC/, then check the Roles and Spawn folders and delete anything you don’t want. It should be enough.


The Grungs are an neutral amphibian, tribal race that inhabits swamp biomes.
They are closely tied to primitive magic, spirits, and marshland creatures.
Grung (Neutral) (Spawn in Zone 1 Forest Gully and Swamp)
- Grung Tadling
- Grung Hopling Settled
- Grung Hopling
- Grung Hopling Archer
- Grung Merchant
- Grung Elder
Creatures (Hostile) (Spawn in Zone 1 Swamp)
- Toad Minion

The Tuluk are a neutral, walrus-like humanoid race that inhabits glacial and frozen biomes.
They are hardy survivors, deeply connected to the cold seas, ice fields, and ancestral traditions, relying on fishing, trade, and communal life to endure the harsh climate.
Tuluk (Neutral) (Spawn in Zone 3 Glacial and Frozen Shore biomes)
- Tuluk Calf
- Tuluk Villager
- Tuluk Pink
- Tuluk Fisherman
- Tuluk Merchant
The Slothians are a neutral, sloth-like humanoid race that inhabits dense jungles.
Living in harmony with nature, favoring patience, observation, and simple craftsmanship over conflict.
Slothian (Neutral) (Spawn in Zone 4 Jungle)
- Slothian Kid
- Slothian Villager
- Slothian Monk
- Slothian Scout
- Slothian Warrior

The Saurians are a hostile, reptilian humanoid race that inhabits Jungles.
They are resilient and territorial, with a strong clan-based culture built around survival, hunting, and respect for ancient bloodlines.
Saurian (Hostile) (Spawn in Zone 4 Jungles)
- Saurian Rogue
- Saurian Warrior
- Saurian Hunter

The Bramblekin are a hostile, goat-like humanoid race that inhabits Mountains.
They are living embodiments of nature, bound to roots, thorns, and forest spirits, acting as quiet guardians of the wild.
Bramblekin (Hostile) (Spawn in Zone 3 Mountains)
- Bramblekin Fighter
- Bramblekin Berserker
- Bramblekin Shaman

Humans are a neutral and highly adaptable humanoid race found across Kweebec Territories.
Their strength lies in versatility, ambition, and social organization, allowing them to build settlements, trade routes, and kingdoms wherever they settle.
Human (Neutral) (Spawn in Zone 1 Plains)
- Human Child (Work in Progress)
- Human Villager (Male/Female)
- Human Soldier (Tier 1,2,3,4)
- Human Archer (Tier 1)
- Human Merchant
- Human Blacksmith
🏘️ Prefabs
Grung Village, Tuluk Camp
Prefabs can be found in Server/Prefabs/Npc/*
⚠️ Important:
Dependencies:
- Shared Structures https://www.curseforge.com/hytale/mods/shared-structures
🪄 Weapons & Items
Maelstrom Mace
Shaman Staff
Tribal Spear (One-Handed)
Wooden Shaman Helm
Icy Trident (Work in Progress)
Kweebec Platform Stairs
Credits to WanMine and his mod Wan's Wonder Weapons for the Maelstrom Mace model.

