File Details
GravityGun-1.2.0.jar
- R
- Feb 24, 2026
- 153.20 KB
- 137
- Early Access
File Name
GravityGun-1.2.0.jar
Supported Versions
- Early Access
General Changes :
-Performance optimizations
-More stuck preventions for grabbing blocks ( now stuck blocks should teleport to the closest air space)
Technical stuff (boring):
-Reduced per-tick allocation/math overhead in hold logic
-In hold tick, if a held block barely moves while still far from hold target, it now gets a timed unstuck impulse (boosted pull + minimum upward lift).
-Improved thrown block anti-stall behavior
-Added a gentle anti-stall nudge before hard landing timeout when a thrown block is stationary too long in flight.
-more tick cost improvements
-Dynamic hold target relocation:
If the ideal hold cell is blocked, it now picks a nearby replaceable air cell (closest to the player priority).
-Path obstruction detection:
Checks if there’s solid geometry between current held block position and hold target.
When stuck and path is blocked, it now adds:
-sideways dodge impulse (alternates side),
-slight backoff from obstruction,
-extra upward lift
-some small code fixes

