Description
Mob Spawners
Hytale Spawners adds custom mob spawners to the game for complex game modes or for general SMP

Commands
/spawner <mob_type> <target>- Gives a spawner of the specified mob type to the target player -spawner.give
NOTE: There are other options to the command that you can view with/help spawner/sadmin debug-spawner <relativeLocation>- Displays a preview of spawn radius (green) and nearby check radius (red), Will only show spawn radius if they are the same -spawner.admin.debug/sadmin reload- Reloads the config and lang file -spawner.admin.reload
Details on the give command options
--amount- The amount of spawners to give (default: 1) ---amount=10--spawnAmount- The range of mobs that will spawn (default depends on config) ---spawnAmount 5 10--spawnInterval- The range of ticks between spawn attempts (default depends on config) ---spawnInterval 1000 8000--spawnRadius- The width (first argument) and height (second) radius that entities will spawn around the spawner (default depends on config) ---spawnRadius 5 10
API Usage
For more detailed info check out the github
Events
SpawnerSpawnEvent.Pre- Called before a mob is spawned, can be canceledSpawnerSpawnEvent.Post- Called after a mob is spawnedSpawnerBlockPlaceEvent.Pre- Called before a spawner block is placed, can be canceledSpawnerBlockPlaceEvent.Post- Called after a spawner block is placed
Config options
spawnRange- The range of entities to spawnspawnRadius- The radius that entities will spawn around the spawnerspawnTicksRange- The min and max ticks between spawn attemptsmaxSpawnAttempts- The max amount of failed spawn attempts before waiting for the next spawn attemptrenderMobModel- Should the preview mob spawn in the middle of the spawnermaxNearbyEntities- The max nearby entitiescheckNearbyEntities- Should the spawner check for nearby entities before spawningnearbyEntitiesCheckRadius- The radius around the spawner to check for nearby entitiesuseWorldTimeTicks- Should spawn attempts use the World time ticks or System time ticks (if you haveIsGameTimePausedset to true and still want the spawners to spawn set this value to false)rotatePreviewEntity- Should the preview entity rotate? (Experimental)previewEntityRotationDegreesPerTick- The amount of degrees to rotate per ticknerfSpawnerMobs- If set to true the spawned entity will be given theSpawner_Role(edit the max health on that to change the nerfed entity health) where it has no pathing or targeting (drops will still work)dropSpawnerWhenMined- Should the spawner be dropped when mined?
