Description
Mob Health Increase
Mob Health Increase scales hostile mob max health over world time. No manual mob list is required: hostile mobs are detected automatically.
Core Behavior
- Health grows by a flat amount every X in-game days.
- Growth applies only to hostile mobs.
- Growth progress is saved per world and persists across restarts.
- Works on existing and newly spawned hostile mobs.
How Scaling Works
Final max health is calculated as:
Final Max HP = Base Mob HP + min(Accumulated Growth Bonus, Health Cap)
- Growth Days: days between each growth step
- Growth Health: flat HP added each step
- Health Cap: total extra HP cap from this mod (not per day)
- Backend hard cap for Health Cap input: 30,000
Difficulty Presets
- Easy
- Medium
- Hard
- UltraHard
- Custom
UI Features
- Apply Custom settings (Growth Days / Growth Health / Health Cap)
- Reset Defaults
- Reset Growth Start: clears accumulated bonus and starts growth again from current day baseline
Commands
/mobhealth/mhdiff(alias)
Permission
mobhealthincrease.commands
