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Mob Health Increase makes hostile mobs scale over time with flat health growth per day interval. It includes preset difficulties, full custom controls, a hard backend safety cap, and admin-only settings UI.

Description

Mob Health Increase

Mob Health Increase scales hostile mob max health over world time. No manual mob list is required: hostile mobs are detected automatically.

Core Behavior

  • Health grows by a flat amount every X in-game days.
  • Growth applies only to hostile mobs.
  • Growth progress is saved per world and persists across restarts.
  • Works on existing and newly spawned hostile mobs.

How Scaling Works

Final max health is calculated as:

Final Max HP = Base Mob HP + min(Accumulated Growth Bonus, Health Cap)

  • Growth Days: days between each growth step
  • Growth Health: flat HP added each step
  • Health Cap: total extra HP cap from this mod (not per day)
  • Backend hard cap for Health Cap input: 30,000

Difficulty Presets

  • Easy
  • Medium
  • Hard
  • UltraHard
  • Custom

UI Features

  • Apply Custom settings (Growth Days / Growth Health / Health Cap)
  • Reset Defaults
  • Reset Growth Start: clears accumulated bonus and starts growth again from current day baseline

Commands

  • /mobhealth
  • /mhdiff (alias)

Permission

  • mobhealthincrease.commands