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Explore endlessly varied dungeons built from randomized prefabs, fight brutal enemies, solve challenging puzzles, earn powerful loot, and expand your hub through upgrades and unlocks.

Description



The Marsi_Dungeon_Mod offers a replayable dungeon experience where each run differs thanks to handcrafted prefabs. These prefabs are arranged in a random order every time, ensuring that each playthrough feels different from the last. The various dungeons feature a wide range of themes: from mysterious ruins to toxic sewers where even a plumber in blue overalls would meet an untimely end. Players must fight their way through challenging enemies and colossal bosses while solving a variety of complex puzzles, proving both their skill and ingenuity. Those who survive are rewarded with a range of treasures, including legendary weapons and armor. The entire dungeon adventure is managed from a central Mod_Hub. From there, players can use the currency earned in dungeons and the gear they’ve collected to upgrade their equipment through unlockable NPCs. Thanks to the progression system, each run serves a greater purpose, rewarding players with both immediate loot and lasting progression.

This mod requires manual prefab installation.

  1. Right-click the world where you want to install the mod and select Open Folder.
  2. Open the world folder and go to the mods folder.
  3. Drag the Marsi_Dungeon.zip file into the mods folder.
  4. Open the Marsi_Dungeon.zip file and navigate to: Server/Prefabs
 
  1. Copy all files from the Prefabs folder.
  2. Go back to your world folder. If there is no prefabs folder, create a new folder named: prefabs
 
  1. Paste all copied prefab files into the world’s prefabs folder.
  2. Close all folders and return to the game.
  3. Open the Mods tab and enable Marsi_Dungeon.

Have fun playing!

Disclaimer: The Marsi_Dungeon_Mod is designed as an add-on to increase the long-term motivation in your world without restricting your builds or ideas. That’s why, to begin, you only need a portal to access your own mod hub. From there, the entire mod can be played. To start the mod, you need the Dungeon_Hub_Portal. This can be crafted at the Arcanist’s Workbench. The first keys for entering the dungeons can be purchased from the NPC in the hub. To open a dungeon, you need a Time_Relic. To start the next dungeon after finishing one, you will need a Dungeon_Gateway_Key.

Warning: The Dungeon_Gateway_Key is dropped after use. You might want to take a closer look at it afterward—it may change over time. Various dangers and puzzles await you in the dungeons, but nothing more will be revealed here. That’s for you, adventurer, to discover—and feel free to share your experiences with us.

Now grab your weapons and prove your courage, wanderer!

Beginner’s Guide