File Details
MapGen 1.4.0
- R
- Feb 27, 2026
- 14.15 MB
- 321
- Early Access
File Name
MapGen-1.4.0.jar
Supported Versions
- Early Access
[1.4.0] - 27th February 2026
Web Map
- NEW: Completely redesigned interface with a Hytale-themed look — dark glassmorphism panels, gold accents, and corner decorations matching the game's style
- NEW: Live time & weather widget in the header — shows the current in-game hour and a weather icon that updates in real-time
- NEW: Map tiles near active players automatically refresh when players move through an area
- NEW: Chat bubbles appear above player markers when a player sends a message
- NEW: Shareable URL — your current map position and zoom is saved in the URL so you can copy and share it
- NEW: Keyboard shortcuts —
WASD/arrow keys to pan,Gfor grid,Mfor mob overlay,Ffor fullscreen,Sto copy share link,Spaceto go to spawn - IMPROVED: Zoom levels now render at a more accurate scale — zoom 1.0 in particular is noticeably better
- IMPROVED: Player list is now a compact list with avatar and name, instead of large icons
Map Generation
- IMPROVED: User markers on generated maps now use Hytale's official marker icons [Will try and get tinting working soon]
Commands
- NEW:
/mapgen autosize— generates a map sized to your view radius with optimal scale - NEW:
/mapgen poi— generates a map with POI's [Spawn, Tower] - NEW:
/mapgen webmap— generates map data for the interactive web viewer - NEW:
/mapgen 200x200— generates a 200x200 chunk map (massive export) - NEW:
/mapgen markers true|false— toggle user marker visibility on generated maps
Maintenance
- Built for 2026.02.19-1a311a592
Permissions
- Map generation commands now require the appropriate permission node (
mapgen.admin.generate,mapgen.admin.system,mapgen.admin.enhanced)
[1.3.0] - 19th February 2026
Compatibility
- Updated to work with Hytale server version
2026.02.18-f3b8fff95 - Fixed compilation errors related to
FormattedMessageAPI changes
Web Map (Beta)
- NOTE: The Web Map system is currently in a BETA state. Please report any issues you encounter.
Enhanced Map Rendering
- NEW: Advanced terrain processing with better color handling
- NEW: Improved chunk boundary rendering for seamless maps
- NEW: Multi-resolution sampling for optimal image quality
- NEW: Enhanced contrast and brightness processing
New Features - Advanced Map Generation & WorldMapManager Integration
- NEW: Biome-aware map generation with WorldMapSettings integration
- ENHANCED: Improved help system with comprehensive command documentation
Command Additions
/mapgen zoom- Generate map with 2x zoom level for enhanced detail- Enhanced
/mapgen helpwith detailed information for all advanced features
Technical Improvements - Deep WorldMapManager Integration
- Integrated with WorldMapManager POI system for authentic data
- Implemented scalable marker rendering system with coordinate transformation
- Added WorldMapSettings integration for optimal image scaling
- Implemented view radius optimization based on player settings
- Added biome data integration from UpdateWorldMapSettings packet
- Zone discovery system integration with player progress tracking
- Biome-aware map generation using official biome data
- Scale settings integration using min/max scale from WorldMapSettings
- Enhanced async generation patterns for better performance
- Fixed compilation issues with command argument handling
Map Quality Improvements
Before: Basic 2D map images with simple coloring After: Enhanced terrain rendering with:
- Improved lighting and contrast
- Better biome-specific coloring
- Enhanced visual processing
- Seamless chunk boundaries
- Multi-resolution quality
- Professional color blending
Advanced Features
- WorldMapProvider system understanding for future extensibility
- Biome data mapping with zone and region information
- Player zone discovery tracking with progress persistence
- WorldMapSettings packet integration for authentic scaling
- Unique prefab detection patterns for structure identification
- View radius management following official patterns
- Enhanced rendering pipeline for high-quality maps
[1.2.0] - 1st February 2026
Major Fix - Player Position Following
- FIXED: Maps now correctly center around player's actual location
- FIXED: Chunk coordinate calculation - Hytale uses 32x32 block chunks, not 16x16
- FIXED: Player position detection now uses proper floating-point precision
- IMPROVED: Added debug logging for chunk coordinate mapping
- TECHNICAL: Updated to use correct Hytale WorldMapManager API chunk system
Breaking Changes
- Maps generated with previous versions may have been centered incorrectly
- This version correctly follows player movement and generates maps at the right location
[1.1.0] - 1st February 2026
Major Cleanup - Unified Command System
- Removed all legacy individual commands
- Single unified
/mapgencommand system with subcommands
Removed Commands
- Removed
/mapsmall,/map256,/largemap,/map4k,/map8k,/worldmap,/mapaio - Removed
/map(basic help) - Removed
/emap(experimental command)
New Unified Commands
- Added
/mapgen- Show help and available options - Added
/mapgen small- 5x5 chunk maps (5 seconds) - Added
/mapgen 256- 16x16 chunk maps (15 seconds) - Added
/mapgen large- 25x25 chunk maps (30 seconds) - Added
/mapgen 4k- 30x30 chunk maps (45 seconds) - Added
/mapgen 8k- 60x60 chunk maps (3 minutes) - Added
/mapgen world- 100x100 chunk maps (8 minutes) - Added
/mapgen all- Generate all 6 sizes at once (15-30 minutes) - Added
/mapgen help- Detailed help with examples
Improvements
- Cleaner command interface
- Reduced code complexity
- Better help system
- Enhanced error messages
[1.0.0] - 1st February 2026
Added
- Real terrain map generation using Hytale's WorldMapManager API
- 8 working map commands with different sizes and resolutions
- Player-centered map generation around current location
- Automatic world name detection for file naming
- Progress tracking with real-time updates
- Error handling for unloaded chunks
Commands (Legacy - Now Removed in v1.1.0)
/mapsmall- 5x5 chunk maps (5 seconds)/map256- 16x16 chunk maps (15 seconds)/largemap- 25x25 chunk maps (30 seconds)/map4k- 30x30 chunk maps (45 seconds)/map8k- 60x60 chunk maps (3 minutes)/worldmap- 100x100 chunk maps (8 minutes)/mapaio- Generate all 6 sizes at once (15-30 minutes)/map- Basic help command/mapgen- Detailed help command
Technical
- Uses authentic terrain data with no artificial effects
- Geometric shading based on terrain height
- Memory-efficient chunk processing
- Descriptive PNG file output with timestamps