Many Skills 0.5.6
What's new
0.5.6
Tested on Hytale 0.7.6.
New: Discipline, Mastery and Precision
- Skills can ask for stats: melee skills need Discipline, spells need Mastery, and bows, crossbows and guns need Precision. Requirements rise with a skill's level and bench tier. Support runes have their own.
- You train a stat by using its skills in a fight. Training slows down as you go and stops at 100.
- Weapons, shields and armor can roll +Discipline, +Mastery or +Precision.
- The Skill Bench shows your stats and each skill's requirement, with what you lack in red. You can still level a skill past your stats; the bench warns you first.
- A rune you don't meet can't be put in an ability slot. A skill you fall short of later won't cast and tells you what it needs. Nothing is spent.
- Items can now hold up to 5 affixes. Rare Shards roll 4-5.
- Players in Creative skip requirements and use the bench for free.
Server owners
- bench_costs.json has a new "Attributes" section with two switches: "Requirements" (skills need stats) and "StatAffixes" (gear rolls stats).
- New worlds start with both on. Worlds made before this update start with both off, so nobody is locked out of their skills. Turn them on when you're ready.
New: trigger skills
- Runes for any weapon that cast the other skills in the same weapon for you: Cast on Crit, Cast on Kill, Cast on Block, Cast when Damaged, Cast on Ailment, Cast on Low Life, Cast on Full Life and Cast on Stun.
- Supporter lends its support runes to the other skills in the weapon. Ultimate Supporter lends them to your ultimate.
- Each of the eight triggers has its own skill tree.
New skills
- Nine new skills that can ready free casts that ignore the cooldown: Ice Lance, Lava Burst, Heavy Shot, Eviscerate, Aegis Burst, Chain Reaction, Snap Bolt, Crushing Blow and Wind Slash. Each has a full skill tree.
- Readied casts show on the skill HUD and light up the skill's button.
Changes
- Attack speed effects now really speed up your weapon attacks, with a status icon and a line on the skill HUD.
- Lightning Bolt: bigger base radius, less damage per hit. One tree choice now charges a free, stronger bolt from your weapon hits.
- Steady Aim, Smite, Aftershock and Hemorrhage: one tree choice each now readies free casts. Points already spent stay where they are.
- Gas Bomb, Infestation and Toxic Arrow deal more of their damage over time. Toxic Arrow has a bigger cloud and costs more mana.
- Bench: a mastery upgrade paid with a free mastery level now says it's free.
For mod makers
- A public API for add-ons: skill events, skill queries and skill changes.
This mod has no additional files

