ManySkills-0.2.2-0.7.4.jar
What's new
0.2.2
New
- Nebula (staff ultimate): a big explosion at the spot you aim, then 20 stars hang over the area for 30 seconds. An enemy that touches a star sets it off, burning and stunning enemies close by.
- Summon Roman has a skill tree: more damage and a longer stay, longer stuns that make enemies take more damage, a second Roman, a closing flash, and films that also catch a nearby enemy.
Changes
- Aim up and down: Frost Blades, Phantom Blades, Sundering Slash, Wind Strike, Lightning Strike and Charged Shot's pierce now follow where you look, not just level ground.
- Cast animations for Bladefall, Blade Flurry, Blade Blast, Caltrops, Ethereal Knife, Axe Throw, Twister, Spearfield, Pounding, Earthen Bulwark, Arrow Trap, Fire Wolf and Haste.
- Tempest: a spinning wind wall now shows the edge of the cage.
- Arrow Trap has its own model: a wooden pod with arrowheads.
- Summon Roman appears ahead and to your right, his flash is bigger and brighter, and his rune has a new icon.
- Bladefall leaves your daggers stuck in the ground while they can still be set off. Blade Blast uses the blades near you when there are none where you aim.
- Blade Flurry and Pounding repeat their swing while you hold the key. Pounding's pulse now lands with the mace.
- Fire Wolf leaves a trail of ash and has flames at its feet.
Sound
- Every skill has a cast sound, levelled to match the game's own sounds.
- Lightning skills have their own zaps and strikes.
- Skill hits sound like their element: fire, ice, lightning, poison, wind, water or earth. Converting a skill's damage changes its sounds too.
- Sounds for buffs, channels and zones last exactly as long as the skill, including when a tree node or support changes how long it lasts.
Fixes
- Tempest's wind sound no longer keeps playing after the skill ends.
- Runs on any Hytale 0.7 server (tested on 0.7.4).
This mod has no additional files

