MajorDungeons-0.4.13.jar
What's new
Added
- Brazilian Portuguese (pt-BR) translation.
- Ambient audio for all three Dungeon of Fear dungeons.
- Familiar world blacklist. Server owners can block familiar summoning per world using name patterns with
*wildcards, from/majordungeons configorFrameworkConfig.json. Works the same way as the existing summoned mount blacklist. - Plugin API for other mods: check whether a world is a Major Dungeons instance, read its dungeon id, active mode and difficulty multipliers, and listen for players entering, exiting or completing a run. Documented under Modder Tutorials on the wiki.
Changed
- Updated for Hytale Update 6 (0.6.0).
- Weapon descriptions no longer repeat damage values, since the game now shows weapon damage in the item tooltip itself.
- The portal overlay image renders fully opaque and draws in front of the portal's own effects instead of being washed out by them. (There was an issue with portal VFX introduced in base game)
- Naturally spawned Devil Merchants now despawn after 15 minutes with no player nearby, so they no longer pile up in one area over a long session. Merchants summoned with a Golden Devil Stone, or spawned by an operator, are not affected.
Fixed
- The third hit of the Azaroth Longsword combo was missing its swing animation.
This mod has no additional files

