promotional bannermobile promotional banner
premium banner
4/14 Update. Mage Pack is a server‑authoritative magic item pack for Hytale featuring Blink/Recall, Explosive Detonator and Growth, Morphing, Healing and more. Fully config‑driven.

Description

Overview

MagePack is a configurable magic-combat mod focused on control, positioning, mobility, and tactical utility in survival gameplay.
All abilities are server-authoritative, configurable via JSON, and built to scale as new spells and systems are added.
This mod is actively developed and will continue expanding over time.
Logo artwork by @itsellaporter


Current Features

Void Spellbook

Default slots:

  • LMB: Explosive Detonate
  • RMB: Explosive Grow
  • Ability 1 (Q): Void Step (Short range teleport through walls)
  • Ability 2 (E): Voidbound Blink (Long range teleport with visibility required)
  • Ability 3 (R): Voidbound Recall (Teleport back to bed or spawn if bed is not available)

Healers Spellbook

Separate spellbook item with its own slot map:

  • LMB: Void Mend
  • RMB: Purify
  • Ability 1 (Q): Fish Morph (Swim fast and unlimited oxygen)
  • Ability 2 (E): Beast Morph (Tiny character for crawling through 1x1 holes)
  • Ability 3 (R): Bird Morph (Flight with unlimited stamina)

Voidbound Mobility

  • Blink: Teleport to visible target locations.
  • Recall: Return to bed spawn or world spawn.
  • Safe-landing validation helps prevent clipping/suffocation.

Explosive Detonate

  • Hitscan detonation at target point.
  • Configurable AoE radius, falloff, friendly fire, self-damage, and block damage.

Explosive Grow

  • Hitscan detonation at target point.
  • Configurable AoE radius, falloff, friendly fire, self-damage, and block damage. 
  • in game as explosive_reverse_detonate.
  • May not be suitable for survival without extensive balancing (will come later, currently creates about as much as explosive detonate removes).

Void Snare

  • Creates a control field at target location.
  • Pulls entities inward, slows movement, and can apply low tick damage.
  • Player/mob targeting is configurable.

Void Anchor

  • Single-target tether control spell.
  • Enforces positional pressure and escape denial once target exceeds tether distance.

Void Ward / Void Lance

  • Ward: Defensive buff with damage reduction.
  • Lance: High single-target hitscan strike with small impact AoE.
  • Lance behavior can be enhanced while Ward is active.

Void Step

  • Short-range blink with optional thin-wall phasing.
  • Configurable wall-thickness tolerance.

Morph Spells

  • Bird Morph (Hawk): Survival flight while active.
  • Beast Morph (Gecko): Land-focused morph utility.
  • Fish Morph (Hammerhead Shark): Water-focused movement, unlimited oxygen/stamina while active.
  • Morph state cleanup is handled on expiry, override, and Purify.

Void Mend + Purify

  • Void Mend: Reliable health restoration spell behavior.
  • Purify: Cleanse-focused utility spell with fallback negative-effect removal.

Mage Robes

  • Mage robe bonuses for cooldown/reagent efficiency and control-spell enhancement.

Mage Hood

  • Mage hood bonuses health and mana currently.

Witch's Broom

  • Craftable broom item that enables native flight with LMB (glide) and a directional boost with RMB which can be used to gain height.

Mana Cost System

  • Every supported spell can now be configured to use:
    • costType: "mana" with manaFlat
    • or costType: "reagent" with item reagent cost
  • Default config now uses mana costs by default. 
  • Mana spend/check path now uses the base game mana stat reliably. 

Mage Armor Update

  • Void Robes display name changed to Mage Robes.
  • Mage Robes + Mage Hood defaults:
    • +25 Health
    • +25 Mana
    • +10% Physical Resistance
    • +10% Projectile Resistance
  • Added passive configurable mana regeneration while equipped.

Config Locations

Dedicated server
plugins/MagePack/config.json
Singleplayer / UserData worlds
<Hytale>/UserData/Saves/<WorldName>/mods/io.dajudgernaut_MagePack/config.json
Reload at runtime
/magepack reload


Highly Configurable

MagePack exposes most gameplay values through config:

  • Cooldowns
  • Ranges
  • Damage/falloff
  • Reagents and per-ability costs
  • Friendly fire and self-damage rules
  • SFX/VFX IDs
  • Spellbook slot mapping
  • Charge mapping settings

Reagents are consumed only on successful casts.

Under the new itemVisuals config section, you can now override:

  • Spellbook visuals
  • Staff visuals
  • Broom visuals

Editable fields include:

  • model
  • texture
  • icon
  • animation
  • playerAnimationsId
  • droppedItemAnimation
  • usePlayerAnimations
  • iconProperties

 

Known Limitations

  • Void Snare/Anchor do not affect dropped items (intentional).
  • Some effects still use placeholder assets where native/custom VFX are pending.
  • Some SDK APIs are deprecated where no stable replacement currently exists.
  • Witch's Broom has no Vertical control besides boosting and hopping off the broom. 

Planned Content

  • More spellbooks and spell families
  • Additional Magical Items
  • Additional robe sets and progression hooks
  • Expanded utility/control spell roster
  • More custom visuals and polish
  • Ongoing balance updates

Feedback & Issues

Feedback, bug reports, and suggestions are welcome.
MagePack is actively developed and will continue to evolve.
If you enjoy the mod, support options may be added in the future.