Description
Overview
MagePack is a configurable magic-combat mod focused on control, positioning, mobility, and tactical utility in survival gameplay.
All abilities are server-authoritative, configurable via JSON, and built to scale as new spells and systems are added.
This mod is actively developed and will continue expanding over time.
Logo artwork by @itsellaporter
Current Features
Void Spellbook
Default slots:
- LMB: Explosive Detonate
- RMB: Explosive Grow
- Ability 1 (Q): Void Step (Short range teleport through walls)
- Ability 2 (E): Voidbound Blink (Long range teleport with visibility required)
- Ability 3 (R): Voidbound Recall (Teleport back to bed or spawn if bed is not available)
Healers Spellbook
Separate spellbook item with its own slot map:
- LMB: Void Mend
- RMB: Purify
- Ability 1 (Q): Fish Morph (Swim fast and unlimited oxygen)
- Ability 2 (E): Beast Morph (Tiny character for crawling through 1x1 holes)
- Ability 3 (R): Bird Morph (Flight with unlimited stamina)
Voidbound Mobility
- Blink: Teleport to visible target locations.
- Recall: Return to bed spawn or world spawn.
- Safe-landing validation helps prevent clipping/suffocation.
Explosive Detonate
- Hitscan detonation at target point.
- Configurable AoE radius, falloff, friendly fire, self-damage, and block damage.
Explosive Grow
- Hitscan detonation at target point.
- Configurable AoE radius, falloff, friendly fire, self-damage, and block damage.
- in game as
explosive_reverse_detonate. - May not be suitable for survival without extensive balancing (will come later, currently creates about as much as explosive detonate removes).
Void Snare
- Creates a control field at target location.
- Pulls entities inward, slows movement, and can apply low tick damage.
- Player/mob targeting is configurable.
Void Anchor
- Single-target tether control spell.
- Enforces positional pressure and escape denial once target exceeds tether distance.
Void Ward / Void Lance
- Ward: Defensive buff with damage reduction.
- Lance: High single-target hitscan strike with small impact AoE.
- Lance behavior can be enhanced while Ward is active.
Void Step
- Short-range blink with optional thin-wall phasing.
- Configurable wall-thickness tolerance.
Morph Spells
- Bird Morph (Hawk): Survival flight while active.
- Beast Morph (Gecko): Land-focused morph utility.
- Fish Morph (Hammerhead Shark): Water-focused movement, unlimited oxygen/stamina while active.
- Morph state cleanup is handled on expiry, override, and Purify.
Void Mend + Purify
- Void Mend: Reliable health restoration spell behavior.
- Purify: Cleanse-focused utility spell with fallback negative-effect removal.
Mage Robes
- Mage robe bonuses for cooldown/reagent efficiency and control-spell enhancement.
Mage Hood
- Mage hood bonuses health and mana currently.
Witch's Broom
- Craftable broom item that enables native flight with LMB (glide) and a directional boost with RMB which can be used to gain height.
Mana Cost System
- Every supported spell can now be configured to use:
- costType: "mana" with manaFlat
- or costType: "reagent" with item reagent cost
- Default config now uses mana costs by default.
- Mana spend/check path now uses the base game mana stat reliably.
Mage Armor Update
- Void Robes display name changed to Mage Robes.
- Mage Robes + Mage Hood defaults:
+25 Health+25 Mana+10% Physical Resistance+10% Projectile Resistance
- Added passive configurable mana regeneration while equipped.
Config Locations
Dedicated server
plugins/MagePack/config.json
Singleplayer / UserData worlds
<Hytale>/UserData/Saves/<WorldName>/mods/io.dajudgernaut_MagePack/config.json
Reload at runtime
/magepack reload
Highly Configurable
MagePack exposes most gameplay values through config:
- Cooldowns
- Ranges
- Damage/falloff
- Reagents and per-ability costs
- Friendly fire and self-damage rules
- SFX/VFX IDs
- Spellbook slot mapping
- Charge mapping settings
Reagents are consumed only on successful casts.
Under the new itemVisuals config section, you can now override:
- Spellbook visuals
- Staff visuals
- Broom visuals
Editable fields include:
- model
- texture
- icon
- animation
- playerAnimationsId
- droppedItemAnimation
- usePlayerAnimations
- iconProperties
Known Limitations
- Void Snare/Anchor do not affect dropped items (intentional).
- Some effects still use placeholder assets where native/custom VFX are pending.
- Some SDK APIs are deprecated where no stable replacement currently exists.
- Witch's Broom has no Vertical control besides boosting and hopping off the broom.
Planned Content
- More spellbooks and spell families
- Additional Magical Items
- Additional robe sets and progression hooks
- Expanded utility/control spell roster
- More custom visuals and polish
- Ongoing balance updates
Feedback & Issues
Feedback, bug reports, and suggestions are welcome.
MagePack is actively developed and will continue to evolve.
If you enjoy the mod, support options may be added in the future.


