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Rebalances weapon combat by adjusting damage distributions, adding quality of life and removing unnecessary interactions.

Description

This is the Maces module of Weapon Tweaks, if you wish to download the full pack, comment on the balance or see the changes for the other weapons click here.



The mace has a similar issue to the battle axe, its usability is very punishing, charging an attack heavily slowed your mouse's sensitivity and made you vunerable to taking a hit, if you let go before the 2 seconds of charge time you would still play the light attack animation, having no increase in damage for the time you spent charging and if you fully charged the enemy might've blocked or moved away from you, because the heavy attack automatically fires once it reaches full charge.

To give the mace more skill expression i added a new damage threshold at half of its charge duration, enabling you to dish some of the damage you charged until then, the attack animation is released immeadtly as you stop holding, to further promote skill expression you can now choose to keep holding your heavy attack even further after fully charging, allowing you to prepare an attack for an enemy that is approaching and release once you feel its the right time.

Changes:
• Removed mouse sensitivity multipliers: 0.31.0  (1.0 means default speed)
• Can be held indefinetly: false True (still reaches full charge at 2 seconds)
• Added a new charged attack release treshold (reached by charging for 1 second)