File Details
LeanCore-1.1.0.jar
- R
- Jun 8, 2026
- 157.26 KB
- 16
- 0.5
File Name
LeanCore-1.1.0.jar
Supported Versions
- 0.5
Changelog (1.1.0)
Added
- Scaled runtime profiles on embedded hosts:
LITE(solo),STANDARD(friends),FULL(dedicated) localHostModeAUTO (default): dormancy on solo with a 30s tick; ramps up when friends join- Regional entity counts per zone in
/leancore probe(S4 viaEntityChunk) - Unload counters in
/leancore learn: policy sweeps vs engine unloads (ChunkUnloadEvent, opt-in) OnlineLinearDemandModelfor retention weights (feature schema v1)LeanCoreAPIfor other mods: tier query, zone pin, player snapshot- 10% holdout cohort: bandit learns on treatment players; holdout skips view-radius cuts
- Unit tests for runtime profiles, activation policy, feature normalization, and demand model
Changed
- Runtime uses
HytaleServer.SCHEDULED_EXECUTORwith 30s initial delay (lighter on local solo) - Safer defaults:
governEnabled=false,viewRadiusGovernanceEnabled=false,hudFeatureEnabled=false,learningEnabled=false - View-radius governance disabled on embedded solo (1 player + not dedicated) even when governor is on
- Policy applier only pushes view-radius when policy actually changes (throttled)
/leancore statusshows active runtime profile (LITE/STANDARD/FULL)/leancore learnshowsfeatureSchema=v1, demand model status, and unload stats
Fixed
- Embedded local worlds no longer stutter from a heavy 5s background tick + HUD + learning loop
- Chunk-unload event tracking off by default (avoids engine thread assert on some worlds)
Notes
- Solo: keep
localHostMode: AUTO. Dedicated:dedicatedServerMode: truethen tune governor

