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A complete quest framework for Hytale servers — daily & weekly rotations, storyline chapters, a tier-based reward economy, an in-game token shop, HUD tracking, toast notifications, and a full visual admin panel.

Description

KyuubiSoft Quest System

kyuubisoft

A complete quest framework for Hytale servers — daily & weekly rotations, a 6-chapter storyline with 31 story quests, NPC quest givers with full dialog trees, a tier-based reward economy, an in-game token shop, HUD tracking, proximity notifications, and a full visual admin panel. Everything players and admins need, right out of the box.


Features

Daily & Weekly Quests

  • 3 daily quests rotating every day at a configurable reset time (default: 04:00)
  • 5 weekly quests rotating every week on a configurable day (default: Monday)
  • 120 daily quests in 10 pools (Mining, Woodcutting, Digging, Harvesting, Combat, Damage, Crafting, Building, Exploration, Playtime)
  • 48 weekly quests in 3 categories (Mastery, Challenge, Journey) with up to 5 objectives per quest
  • Tier-based selection — quests are drawn from weighted pools: Common, Rare, Epic, Legendary
  • Reroll system — 1 free reroll per period, then paid rerolls with escalating token costs (10 > 20 > 40 > …)
  • Lazy reset — players who were offline during reset receive new quests on next login
  • Earn Quest Tokens on every completion
  • Quests are turned in via the QuestBook or at the assigned NPC

Story & Chapter Quests

  • 31 story quests across 6 chapters — from Awakening to the Devastated Lands
  • Linear storyline progression with quest chains and prerequisite gating
  • Facts database — tracks story state (e.g. "met_npc_aldric", "discovered_temple")
  • Trigger system — quests auto-start on events: FirstJoin, ZoneEnter, NpcInteract, QuestComplete, FactChange
  • Sequential objectives — force players to complete objectives in order
  • Prerequisites — unlock quests based on completed quests, chapters, achievements, or facts
  • Chapter rewards — bonus lootbags, titles, and tokens on chapter completion

Side Quests

  • 14 side quests — optional standalone quests tied to specific NPCs and regions
  • Prerequisites based on story progress
  • Mixed objective types: combat, gathering, crafting, exploration

NPC Quest Givers

  • 17 unique quest NPCs with full dialog trees (Offer, Active, Complete phases)
  • Priority-based selection — NPCs with multiple quests offer the most relevant one first
  • Quest selection dialog — when 2+ quests are available, players pick via a selection screen
  • Multi-NPC quests — different NPCs for quest accept and turn-in (split NPC mode)
  • Proximity whisper — NPCs whisper context-aware messages when players walk nearby
  • Wave animation — NPCs wave when they have a quest to offer
  • 306 localized dialog keys — all NPC text fully translated (EN + DE)

Proximity Notifications

  • Proximity toast HUD — shows nearby quest NPCs with distance and compass direction
  • Toast pop-ups — quest started, progress milestones (25%, 50%, 75%), quest complete
  • Login notifications — available and turn-in-ready quests shown on login (with NPC skin icons)
  • Chat messages — progress updates, token balance changes, reroll confirmations
  • Server broadcasts — optional server-wide announcements for completions

Objective Types

Type Description Anti-Exploit
blocks_mined Mine specific blocks (wildcards: Ore_*) PlacedBlockTracker prevents mining self-placed blocks
blocks_chopped Chop trees and wood
blocks_dug Dig dirt, sand or gravel
blocks_placed Place specific blocks
blocks_harvested Harvest crops with F-key
flowers_picked Pick flowers
kills Kill specific mobs (wildcards: Goblin_*)
player_kills PvP kills
damage_dealt Deal X total damage
damage_taken Survive X total damage
items_collected Have X items in inventory (real-time scan)
items_crafted Craft specific items
items_consumed Consume food or potions
distance_traveled Walk or run distance (blocks)
zones_discovered Discover named zones (deduplicated)
playtime_minutes Play for a duration
interact_npc Talk to a specific NPC

Target matching: Exact (Rock_Stone), Wildcard (Ore_*), Group (group:Stone), Property (@consumable matches all edible items), Multi-target (["Ore_Iron", "Ore_Copper"]), or any.

Conditional objectives — restrict progress to specific biomes, zones, weather, time of day, tools, or minimum level.


Reward Types

Type Description
Items Grant items with quantity — scales with tier multiplier
Quest Tokens Internal currency for the Token Shop
Lootbags Random loot via KyuubiSoft Core's lootbag system
Achievements Unlock achievements (Achievement System integration)
Titles Grant in-game titles
Commands Execute console or player commands
  • Tier multiplier — higher-tier quests scale reward quantities automatically
  • Auto-pending — if inventory is full, rewards are saved and can be claimed later

Quest Tiers

Tier Color Weight Reward Multiplier
Common Gray 50 1.0x
Rare Blue 30 2.0x
Epic Purple 15 3.0x
Legendary Orange 5 5.0x

Tiers are fully configurable — add, remove, or rename them in config.json. Lower weight means rarer appearance in daily/weekly pools.


Streak System

Stay active and earn bonus rewards:

Milestone Days Required Reward
Bronze 7 days Lootbag + Tokens
Silver 14 days Lootbag + Tokens
Gold 21 days Lootbag + Tokens
Platinum 28 days Lootbag + Tokens
  • Anti-FOMO — "7 days within 14 days" model. Missing a day doesn't break your streak immediately.
  • Grace period — configurable buffer before streak resets
  • Tracks current streak and longest streak per player

Quest Token Shop

Spend your earned tokens on exclusive items.

  • Persistent section — always-available items
  • Daily rotation — configurable rotating items per day
  • Purchase limits — max purchases per item per day
  • NPC merchant — dedicated token shop NPC (citizen_5)
  • Custom items — add your own items via custom/custom_quest_token_shop.json

Quest Book UI

Open with /ksquest — the central place for all quest content.

  • Tab navigation: Daily, Weekly, Story, Active, Stats
  • Active quest sidebar — shows up to 20 active quests with individual objective progress
  • Quest details — objectives with progress, rewards, prerequisites, difficulty badge
  • Turn-in info — shows where to complete each quest (NPC name + coordinates or QuestBook)
  • Tier badges with color coding
  • Claim rewards button (NPC turn-in quests show "Turn in at NPC" instead)
  • Reroll button with cost display
  • Quest tracking — pin up to 5 quests to the HUD
  • Stats tab — streak, tokens, completed count, active count, daily/weekly progress
  • Fully localized — all text supports multiple languages

HUD Tracker

Real-time quest progress on screen.

  • Track up to 5 quests simultaneously (configurable)
  • Shows quest name, up to 5 objectives per quest, and progress
  • Turn-in hints — shows "Turn in at NPC-Name" or "Open QuestBook" when all objectives complete
  • Color-coded by tier
  • 6 position presets + custom X/Y positioning
  • Per-player settings — each player saves their own HUD preferences
  • MHUD integration for compatibility with other HUD mods

Player HUD Settings (/ksquestsettings)

  • Toggle HUD on/off
  • Choose position preset or set custom coordinates
  • Adjust max displayed quests (1-10) and max objectives per quest (1-5)
  • Toggle progress display and empty-state message

Admin Panel

Accessible through the KyuubiSoft Core dashboard or /ksquestadmin panel — manage everything in-game.

Quest Editor

  • Create, edit, duplicate, delete quests via a visual editor
  • Multi-language name & description fields
  • Objective builder — pick type, set targets, amounts, and conditions
  • Reward builder — pick type, set items, amounts, and multipliers
  • Prerequisites editor — chain quests, require achievements or facts
  • Tier assignment, sequential toggle, difficulty setting

Pool Management

  • View and edit daily/weekly quest pools
  • Add or remove quests from rotation
  • Adjust tier weights

Player Management

  • View any player's quest data
  • Reset data, grant/revoke quests, adjust tokens
  • View completion statistics

Settings Editor

  • Edit all config values via UI
  • Reset times, quest counts, streak settings, tier system, notification thresholds
  • Live reload — changes apply immediately after save
  • Default config disable flags — skip base quests and load only custom content

Debug Tools

  • /ksquestadmin debugmode — live tracking in chat showing all events and quest matches
  • /ksquestadmin complete — force-complete any quest for testing

Commands

Player Commands

Command Aliases Description
/ksquest /questbook, /qb Open the Quest Book
/ksquestsettings Open HUD settings

Admin Commands

Command Description
/ksquestadmin panel Open Admin Panel
/ksquestadmin reload Reload configuration
/ksquestadmin resetme Reset own quest data (testing)
/ksquestadmin debugmode Toggle live debug tracking
/ksquestadmin tokens [amount] Give yourself tokens
/ksquestadmin complete <questId> Force-complete a quest
/ksquestadmin start <questId> Force-start a quest
/ksquestadmin testfirstjoin Simulate first-join trigger
/ksquestadmin testzone <zone> Simulate zone discovery
/ksquestadmin testnpc <npcId> Simulate NPC interaction

Permission: questbook.admin


Configuration

KyuubiSoft-Quests/
├── config.json                  # Main settings (resets, tiers, economy, HUD)
├── quests.json                  # Daily, weekly and side quest definitions
├── story_quests.json            # Story quest definitions
├── chapters.json                # Chapter definitions & progression
├── daily_pool.json              # Daily rotation pool
├── weekly_pool.json             # Weekly rotation pool
├── quest_npc_profiles/          # NPC quest giver profiles
│   ├── guide_finn.json          # Example: Guide Finn (tutorial quests)
│   └── ...                      # 17 NPC profiles included
├── data/
│   └── <uuid>.json              # Per-player quest data (auto-managed)
├── custom/
│   └── custom_*.json            # Custom overrides for quests and pools
└── localization/
    ├── en-US.json               # English translations (~800 keys)
    └── de-DE.json               # German translations (~800 keys)

Quest Definition Example

{
  "id": "daily_mine_stone",
  "type": "daily",
  "category": "gathering",
  "difficulty": "easy",
  "icon_item": "Tool_Pickaxe_Iron",
  "objectives": [
    {
      "id": "obj_1",
      "type": "blocks_mined",
      "target": "Rock_Stone*",
      "count": 50
    }
  ],
  "rewards": [
    { "type": "quest_tokens", "amount": 3 },
    { "type": "item", "item_id": "Ore_Iron", "amount": 5 }
  ],
  "options": {
    "repeatable": true,
    "tier": "common",
    "weight": 50,
    "pool": "mining"
  }
}

For Mod Developers

Access the Quest System through the public QuestAPI:

QuestAPI api = QuestAPI.getInstance();

// Event Listeners
api.onQuestStarted((player, questId) -> { ... });
api.onQuestCompleted((player, questId) -> { ... });
api.onQuestAbandoned((player, questId) -> { ... });

// Queries
Set<String> allQuests = api.getAllQuestIds();
Set<String> dailyQuests = api.getQuestsByType("daily");

// Facts Database
String value = api.getPlayerFact(player, "met_finn");
api.setPlayerFact(player, "discovered_temple", "true");
boolean result = api.checkFactConditions(player, conditions);

Anti-Exploit

  • PlacedBlockTracker — prevents mining self-placed blocks for quest credit (30min expiry, configurable)
  • Zone deduplication — each zone counts only once per objective (no portal spam)
  • Prerequisite validation — can't start locked quests
  • Completion checks — can't claim rewards without finishing all objectives
  • NPC turn-in protection — quests assigned to NPCs can't be claimed via QuestBook
  • Reroll guards — can't reroll started quests, max rerolls per day

Compatibility

  • Integrates with: Achievement System, MHUD
  • Server: Hytale Dedicated Server
  • Java: 21+

Support

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