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We plan to release a custom world map, with selectable races with different skills and spawning in their respective cities, MMO-like sandbox world.

Description

Right now the mod adds +30 custom cubes, furniture, miscelaneous objects, prefabs, flat ocean world instance (thanks to Diogoll, check out his twitter), and a custom skin, use command /model set LipunkNPC while creative mode, and swicht back with "O" hotkey to play as a Humanoid Rabbit.

 

WARNING: BELOW YOU CAN SEE THE ROADMAP AND THE FUTURE OF THE MOD

 

This mod is inspired by large-scale progression mods like Calamity, but takes things much further by introducing a fully custom, hand-crafted world designed to feel like an open-world MMO.

Instead of a single map, the mod features multiple continents, each with its own identity, progression flow, and challenges. The entire world is manually built, not procedurally generated, with a strong focus on exploration, atmosphere, and meaningful traversal.


🗺️ A Handcrafted World

One of the core pillars of the mod is its custom world, entirely handcrafted by my wife, designed with care and artistic intent rather than random generation.

  • Multiple large continents

  • Seamless open-world exploration

  • MMO-like sense of scale and discovery

  • Environments built to support progression, farming, and automation

Exploration is not optional — it is part of progression.


⚙️ Core Gameplay Systems

This mod introduces several original and inspired mechanics:

🔹 Cornerstone System (Inspired by Trove)

  • A personal, upgradable base

  • Acts as a hub for crafting, progression, and automation

  • Evolves alongside the player

🔹 Advanced Mobility (Inspired by GunZ: The Duel)

  • Fast, skill-based movement

  • Momentum-focused traversal

  • Emphasis on player mastery and mechanical skill

Movement is not just transport — it’s gameplay.

🔹 Progression, Farming & Automation

  • Progression systems inspired by clicker and incremental games

  • Resource generation through automation

  • Long-term scaling systems

  • Active + idle gameplay paths

You can grind manually, automate intelligently, or combine both.


🎯 Design Philosophy

  • Long-term progression

  • High skill ceiling

  • Rewarding optimization

  • MMO-like structure without forcing multiplayer

  • Designed for players who enjoy depth, systems, and mastery

This is not a short experience — it is a mod meant to grow with the player.


🚧 Development Status

The mod is actively in development. Features, balance, and content are subject to change as the project evolves.

Feedback and community discussion are welcome.

Credits

Used by license CC 4.0 -> some assets

Thanks to Ian McKenzie (relentlessCurious.com) Email: hey@relentlesscurious.com