File Details
insighthud-1.5.0.jar
- R
- Apr 24, 2026
- 845.12 KB
- 223
- Early Access
File Name
insighthud-1.5.0.jar
Supported Versions
- Early Access
InsightHUD v1.58 Changelog
This update focuses on visual customization, better shop integration, improved HUD spacing, and several quality-of-life refinements for immersive gameplay.
🎨 New HUD Background Selection
- Added a new HUD background setting to the Appearance settings.
- Players can now choose between multiple HUD panel styles.
- Added support for:
- Light Panel
- Dark RPG Panel
- Light RPG Panel
- HUD background choice is saved per player.
- Server configuration support added for HUD background defaults.
- Forced server settings can now also control the selected HUD background.
- Added safe internal theme handling instead of exposing raw texture paths.
🛒 YetAnotherShop Integration
- Restored and improved the YetAnotherShop integration.
- InsightHUD can now detect linked YetAnotherShop shop targets again.
- Added YAS observation data for shop-related HUD information.
- Added a dedicated YetAnotherShop HUD provider.
- Shop HUDs can now display the actual shop name instead of only the linked block or entity name.
- Improved header handling for integrations by allowing the default header text to be replaced or suppressed.
⚙️ Processing HUD Improvements
- Increased the height of processing HUDs for better readability.
- Furnace and fuel-based processing HUDs now have more vertical space.
- Workbench-style processing HUDs now have additional space as well.
- Salvager and Tannery-style processing layouts received extra height to better fit their information.
- These layout improvements are handled in Java-side HUD size calculation, not by fragile UI template hacks.
📦 Container HUD Improvements
- Containers with visible contents now receive additional HUD height.
- This improves spacing for chest and container item previews.
- The extra height is only applied when container contents are actually displayed.
🌍 Localization Updates
- Added localized HUD background option labels.
- Updated translations for:
- English
- German
- French
- Spanish
- Brazilian Portuguese
🧩 Developer / Integration Improvements
- Improved InfoBuilder flexibility for third-party integrations.
- Added support for replacing or suppressing the default HUD header.
- This is especially useful for integrations where the displayed name should come from the resolved system, such as shop names.
- Improved snapshot and observation handling for shop-related HUD data.
🛠️ Fixes & Cleanup
- Fixed a HUD render key issue related to the new background setting.
- Fixed a buildSnapshot argument mismatch in the YAS/world-time fallback path.
- Adjusted HUD rebuild behavior so background changes refresh correctly.
- Kept HUD layout changes centralized in Java code where possible for better maintainability.
Note: This version is recommended for players and server owners who use InsightHUD together with shop, container, and processing-related gameplay systems.
You don’t just see the world — you understand it.

