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InsightHUD

A smart in-game HUD that reveals entity behavior, farming states, and processing insights in real time.

File Details

insighthud-1.3.0.jar

  • R
  • Apr 11, 2026
  • 676.03 KB
  • 87
  • Early Access

File Name

insighthud-1.3.0.jar

Supported Versions

  • Early Access

Update: Performance & Stability Improvements

This update brings significant under-the-hood optimizations to the HUD ticking system, ensuring a much smoother experience during gameplay.

🚀 Performance Optimizations

  • HUD Throttling: The UI logic is now decoupled from the main tick loop. HUD updates are throttled to run every 5 ticks instead of every single tick, heavily reducing CPU load without sacrificing visual responsiveness.
  • Optimized Math: Replaced heavy distance calculations with squared distance checks for teleport detection, saving processing power on every tick.

🛠️ Stability & Bug Fixes

  • Smart HUD Suppression: The HUD will now temporarily hide itself during chunk boundary crossings and long-distance teleports (over 8 blocks). This prevents visual glitches and desync issues while the world loads.
  • Graceful Error Handling: If a rendering error occurs, the mod no longer crashes the ticking system. Instead, it temporarily suppresses the HUD for 20 ticks to allow the game state to recover.
  • Seamless Initialization: Implemented a dynamic component injection system (via CommandBuffer) that automatically attaches the necessary HUD state data to players upon joining, preventing missing component errors.
  • Strict Target Validation: Added strict safety checks to ensure players can only access block targets within a stable 1-chunk radius of their current location.