File Details
insighthud-1.3.0.jar
- R
- Apr 11, 2026
- 676.03 KB
- 87
- Early Access
File Name
insighthud-1.3.0.jar
Supported Versions
- Early Access
Update: Performance & Stability Improvements
This update brings significant under-the-hood optimizations to the HUD ticking system, ensuring a much smoother experience during gameplay.
🚀 Performance Optimizations
- HUD Throttling: The UI logic is now decoupled from the main tick loop. HUD updates are throttled to run every 5 ticks instead of every single tick, heavily reducing CPU load without sacrificing visual responsiveness.
- Optimized Math: Replaced heavy distance calculations with squared distance checks for teleport detection, saving processing power on every tick.
🛠️ Stability & Bug Fixes
- Smart HUD Suppression: The HUD will now temporarily hide itself during chunk boundary crossings and long-distance teleports (over 8 blocks). This prevents visual glitches and desync issues while the world loads.
- Graceful Error Handling: If a rendering error occurs, the mod no longer crashes the ticking system. Instead, it temporarily suppresses the HUD for 20 ticks to allow the game state to recover.
- Seamless Initialization: Implemented a dynamic component injection system (via CommandBuffer) that automatically attaches the necessary HUD state data to players upon joining, preventing missing component errors.
- Strict Target Validation: Added strict safety checks to ensure players can only access block targets within a stable 1-chunk radius of their current location.

