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InsightHUD

A smart in-game HUD that reveals entity behavior, farming states, and processing insights in real time.

File Details

insighthud-1.0.1.jar

  • R
  • Apr 5, 2026
  • 591.86 KB
  • 54
  • Early Access

File Name

insighthud-1.0.1.jar

Supported Versions

  • Early Access

InsightHUD 1.0.1

Update focused on HUD stability, safer world-time handling, improved settings, and new clock HUD context information.

Added

 

  • Added support for coordinates HUD.
  • Added a dedicated compact Clock HUD for world-time display.
  • Added support for day phases in the clock HUD.
  • Added support for moon phases in the clock HUD at night.
  • Added Region and Zone support for the clock HUD using the world map tracker.
  • Added new settings toggles for:
    • Show Region
    • Show Zone
  • Added improved handling for animal structure detection, including chicken coop related HUD information.

Changed

  • Reworked the settings page into a cleaner tabbed layout to make configuration easier in-game.
  • Moved and grouped settings more clearly so world-time related options are easier to find and manage.
  • Changed world-time rendering so the normal HUD only shows the time, while the Clock HUD shows the extended information.
  • Updated world-time logic to support optional Region and Zone display through player world map data.

Improved

  • Improved safeguards around world-time and location resolution.
  • Improved null-safety in multiple HUD code paths.
  • Improved fallback behavior when translation or location data is missing.
  • Improved separation between lightweight HUD rendering and heavier game-side systems.
  • Improved UI event handling on the settings page.

Performance

  • Added stronger protection against unnecessary HUD-side calculations.
  • Kept the HUD focused on lightweight runtime-safe information only.

Fixed

  • Fixed several CustomUI settings page issues during the tab refactor.
  • Fixed multiple rendering and settings synchronization problems in the HUD.
  • Fixed several edge cases around world-time, moon phase, and location fallback handling.