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Immersive veinmining

Description

Immersive OreBurst adds configurable burst-mining and OreBurst behavior.
I made this to allow for an immersive way to have some sort of vein-mine in game. And also to make mining more satisfying.

With this mod you can:
Configure OreBurst count and chance per tool.
Block exclusions / protected blocks list


Note:
Inspired by the general concept of “Better Mining” (by TheRenatiuX) and just vein mining mods. This is an independent implementation with new code and expanded configurability.


Here's what the config will look like. Radius is how many blocks will be mined and chance is just chance of happening.
Config will generate in Hytale/UserData/Saves/YourWorldName/mods/SkullDevs_SkullDevsOreBurst

{
  "Enabled": true,
  "Debug": false,
  "TriggerOreIdPrefixes": [
    "Ore_"
  ],
  "AffectedOreIdPrefixes": [
    "Ore_"
  ],
  "OreIdExclusions": [
    "Ore_Thorium_Mud_Cracked",
    "Ore_Cobalt_Slate_Cracked",
    "Ore_Adamantite_Magma_Cracked",
    "Ore_Iron_Basalt_Cracked"
  ],
  "DefaultChance": 0.02,
  "DefaultRadius": 1,
  "PickaxeOverrides": {
    "Tool_Pickaxe_Iron": {
      "Chance": 0.15,
      "Radius": 3
    },
    "Tool_Pickaxe_Mithril": {
      "Chance": 0.25,
      "Radius": 5
    },
    "Tool_Pickaxe_Thorium": {
      "Chance": 0.35,
      "Radius": 8
    },
    "Tool_Pickaxe_Cobalt"": {
      "Chance": 0.45,
      "Radius": 12
    },
    "Tool_Pickaxe_Adamantite": {
      "Chance": 0.65,
      "Radius": 16
    },
    "Tool_Pickaxe_Onyxium": {
      "Chance": 0.85,
      "Radius": 20
    }
  }
}