Description
This mod is being transformed into a Library for Hy-Souls.
It will be renamed to Hysouls - Core and Hy-Souls will be renamed to Hysouls.
Mod development is currently very slow, I am planning to continue to work on it during the summer time.
Hysouls aims to add Soulslike elements to Hytale.
Soft Dependencies:
- MultiHUD
Currently Added:
- Soul System
- Level System
- Soul Essences
- Bonfire
- Estus Flask
- Weapon Scaling
Planned:
- Better Bonfire/Estus System
- More Weapons
- Bosses/WorldGen/Dungeons
- Magic
Attributes:
- Vigor (Increases Max Health)
- Endurance (Increases Max Stamina)
- Dexterity (Increases Stamina (minimal))
- Strength (Increases Damage)
- Mind (Increases Max Mana)
- Luck (Chance to drop extra loot)
Weapon Scaling:
- Swords: Dex: D, Strength: C
- Maces: Dex: D, Strength: A
- Battleaxes: Dex: D, Strength: A,
- Daggers: Dex: A, Strength: D
You gain Essences by killing Entities, if you use a Soul Weapon those Essences will drop instead.
If you get killed by an Entity, this Entity will contain your Essences, you can gain them again by killing this entity. If you die without influence of an entity, your Essences will be dropped in form of Soul Essences.
Soul Essences can be consumed with Right Click or used to craft Vanilla Essences in the Arcanists Workbench
Estus Flasks can be crafted in the Bonfire, they refill if you use a Bonfire.
Bonfires refill Estus Flasks and restore full health.
Bonfires can also be used to craft stuff and to level up
Commands (Needs OP):
- /hysouls essences get <player>
- /hysouls essences set <player> <essences>
- /hysouls essences attribute get <player> <attribute>
- /hysouls essences attribute set <player> <attribute> <value>
- /hysouls version
Later on after the main Soul System is done, I will plan to add World Gen stuff, including new Dungeons/Entities, etc. but given I am not a Modeller nor Texturer, that will take some time.
If you also want to work on it, give me a pm on discord: jayson.json


