Description
HyRust - Explosives Pack - Full Version Available now.
Advanced Faction Warfare, Strategic Raiding & Fortification System for Hytale
Discord server: https://discord.gg/x92TzcWuff
English and Spanish languages available.
Explosives Pack is a complete PvP-focused destruction and defense ecosystem built specifically for faction-based Hytale servers.
This mod introduces a fully structured raid progression system with 5-tier reinforced buildings, explosive weapons, hidden landmines, surface-sticking bombs, an airstrike system, and a dedicated crafting infrastructure — all fully configurable through the Asset Editor.
Designed for faction warfare, base raiding, territorial control, and strategic PvP escalation.
π Dedicated Crafting Workbench
All mod content is crafted exclusively through the mod’s own crafting table.
This keeps progression organized and separate from vanilla crafting systems.
Through this table, players can craft:
- Reinforced blocks
- Explosive weapons
- Ammunition
- Adhesive bombs
- Mines
- Rockets
- Utility tools
Everything related to the mod flows through this central progression hub.
Rust style Barrels and Crates
Procedural spawning of barrels and loot crates in the style of Rust.
Spawn rate, loot pool, probability and much more configurable from a json config file.
Comands: /bc toggle <enabled / disabled>
/bc reload (It is recommended to restart the server instead)
5-Tier Reinforced Building System
At the core of the mod is a 5-tier reinforcement system designed for structured base defense.
Players can upgrade specific vanilla blocks into reinforced variants, dramatically increasing durability and resistance to explosive damage.
Reinforceable Default Blocks:
- Volcanic Rock Cobble
- Wooden Chest
- Simple Wooden Door
- Simple Wooden Trapdoor
Reinforced Variants Include:
- Reinforced Structural Blocks (5 tiers)
- Reinforced Normal Doors (5 tiers)
- Reinforced Medium Doors (5 tiers)
- Reinforced Trapdoors (5 tiers)
- Reinforced Chests (5 tiers)
Each tier significantly increases durability, allowing servers to create meaningful raid progression and escalating siege mechanics.
This system creates:
- Early-game defense
- Mid-game breach strategies
- Late-game siege warfare
- Structured raid balance
Reinforcement Tool
A reusable reinforcement tool allows players to upgrade eligible blocks.
- The tool is reusable.
- It is only consumed when mining reinforced structures.
- It integrates directly with the tier system.
- Allows controlled base upgrading without complicated mechanics.
Rocket Launcher System
A powerful siege weapon designed for structured base breaching.
The Rocket Launcher fires tiered rockets, each increasing in destructive capability.
Rocket Ammunition (3 Tiers)
- Tier I Rocket
- Tier II Rocket
- Tier III Rocket
Each tier increases:
- Explosion radius
- Block damage strength
- Reinforced penetration capability
- Entity damage
Rockets interact dynamically with reinforced structures, making high-tier bases require high-tier ammunition.
Explosive Crossbow
A specialized crossbow that fires explosive arrows.
Ammunition:
- Explosive Arrows (no tiers)
Features:
- On-impact explosion
- Configurable radius and damage
- Ideal for mid-range siege pressure
- Balanced for tactical engagements
Adhesive Throwing Bombs (2 Tiers)
Surface-sticking explosive devices.
- Stick to walls, floors, and structures
- Detonate automatically after a short fuse
- Designed for controlled breaching
Available Tiers:
- Tier I Adhesive Bomb
- Tier II Adhesive Bomb
Higher tiers increase damage and structural penetration.
Explosive Landmines (3 Tiers)
Hidden contact-triggered mines disguised as normal blocks.
These mines detonate when a player or entity steps on them.
Available Mine Tiers:
- Tier I Mine
- Tier II Mine
- Tier III Mine
Disguised Variants:
- Grass
- Dirt
- Sand
- Gravel
- Cobblestone
- Rock
These allow defensive trap systems for:
- Perimeter security
- Hidden base defense
- Tactical choke points
- Anti-raid traps
Mines are ideal for faction territory control.
Airstrike Launch Table
A powerful strategic tool available via Creative mode.
The Airstrike Table allows missile strikes to be launched at specific world coordinates.
System Behavior:
- The table item can only be obtained in Creative mode.
- Once placed, any player can use it.
- Requires the appropriate missile item to activate.
- Features a global cooldown per table.
- Default cooldown: 1 hour (fully configurable).
This enables:
- High-value war events
- Coordinated faction assaults
- Admin-controlled battlefield escalation
- Endgame military operations
Cooldown duration, damage, and strike strength are all configurable.
β Fully Configurable Through Asset Editor
Every system in the mod can be adjusted easily:
- Explosion damage
- Explosion radius
- Reinforcement durability
- Tier scaling
- Rocket penetration
- Mine damage
- Bomb fuse timing
- Crafting costs
- Knockback strength
- Drop behavior
- Block resistance
This makes the mod adaptable to:
- Hardcore raid servers
- Balanced competitive PvP
- Long-term progression worlds
- Seasonal faction resets
- Custom event-based servers
Nothing is hardcoded. Everything can be balanced.
Designed for PvP & Faction Servers
Explosives Pack is built specifically for:
- Factions gameplay
- Territorial warfare
- Strategic raiding
- Structured siege progression
- Competitive PvP ecosystems
It transforms simple base breaking into tactical warfare.
Defenders invest in fortification tiers.
Attackers invest in explosive upgrades.
Strategy determines victory.
Complete Item List Included
Blocks & Structures
- Reinforced Blocks (5 Tiers)
- Reinforced Normal Doors (5 Tiers)
- Reinforced Medium Doors (5 Tiers)
- Reinforced Trapdoors (5 Tiers)
- Reinforced Chests (5 Tiers)
Weapons
- Rocket Launcher
- Explosive Crossbow
Ammunition
- Tier I Rocket
- Tier II Rocket
- Tier III Rocket
- Explosive Arrows
Explosives
- Tier I Adhesive Bomb
- Tier II Adhesive Bomb
- Tier I Mine
- Tier II Mine
- Tier III Mine
Utility
- Reinforcement Tool
- Mod Crafting Table
- Airstrike Launch Table
What This Mod Brings to Your Server
- Real siege warfare mechanics
- Tiered defensive infrastructure
- Escalating PvP progression
- Hidden trap systems


