File Details
HyMinions-1.2-pre-release-2026.03.23-338988e70.jar
- R
- Mar 23, 2026
- 249.09 KB
- 76
- Early Access
File Name
HyMinions-1.2-pre-release-2026.03.23-338988e70.jar
Supported Versions
- Early Access
HyMinions MAJOR Changelog
1.2.0 - 2026-03-23
Server compatibility
- Updated for Hytale server
2026.03.23-338988e70
Bug fixes
Fixed duplicate NPC spawning on chunk reload. Minion NPCs were being double-spawned whenever their chunk unloaded and reloaded (e.g. player moving away and back, or server restart). The root cause was that the plugin was manually managing NPC entity lifecycle - removing entities on unload, retrying spawns on load, and clearing saved UUIDs when retries failed.
swap to the native hytale holder system resolved this (should have been doing from the start)
Migration - action required
If you are upgrading from 1.1.x or earlier you will likely have stale or duplicate NPC entities left in the world from the old code. Clean these up before running 1.2.0:
Delete existing minion save data so the plugin treats all minions as freshly placed. Save files are at:
HyMinions/minions/<player-uuid>.json -- DELETE THESERemove stale NPC entities in-world. Switch to Creative mode, open Creative Tools → Entity Tool, aim at any leftover minion NPCpress Delete on your keyboard to remove it.
Restart the server and re-place your minions. They will be spawned fresh with a clean UUID and will persist correctly across chunk loads and restarts going forward.
p.s. sorry about that i know it's super annoying

