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HyMinions

Craft minions that generate resources, also configure your own blocks/resources

File Details

HyMinions-1.2-pre-release-2026.03.23-338988e70.jar

  • R
  • Mar 23, 2026
  • 249.09 KB
  • 76
  • Early Access

File Name

HyMinions-1.2-pre-release-2026.03.23-338988e70.jar

Supported Versions

  • Early Access

HyMinions MAJOR Changelog

1.2.0 - 2026-03-23

Server compatibility

  • Updated for Hytale server 2026.03.23-338988e70

Bug fixes

  • Fixed duplicate NPC spawning on chunk reload. Minion NPCs were being double-spawned whenever their chunk unloaded and reloaded (e.g. player moving away and back, or server restart). The root cause was that the plugin was manually managing NPC entity lifecycle - removing entities on unload, retrying spawns on load, and clearing saved UUIDs when retries failed.

    swap to the native hytale holder system resolved this (should have been doing from the start)

Migration - action required

If you are upgrading from 1.1.x or earlier you will likely have stale or duplicate NPC entities left in the world from the old code. Clean these up before running 1.2.0:

  1. Delete existing minion save data so the plugin treats all minions as freshly placed. Save files are at:

    HyMinions/minions/<player-uuid>.json -- DELETE THESE
    
  2. Remove stale NPC entities in-world. Switch to Creative mode, open Creative Tools → Entity Tool, aim at any leftover minion NPCpress Delete on your keyboard to remove it.

  3. Restart the server and re-place your minions. They will be spawned fresh with a clean UUID and will persist correctly across chunk loads and restarts going forward.

p.s. sorry about that i know it's super annoying