File Details
Hyguns-4.1.0
- R
- Apr 9, 2026
- 6.07 MB
- 2.2K
- Early Access
File Name
Hyguns-4.1.0.zip
Supported Versions
- Early Access
HyGuns v4.1.0 Content Pack Changelog
Overview
Flamethrower Content
The pack now includes dedicated flamethrower content instead of relying only on generic weapon templates.
Added flamethrower-related assets include:
- a HyGuns weapon entry for the flamethrower
- a localized override chain for `Flamethrower_Goblin`
- custom root interactions for the goblin flamethrower
- custom attack interaction JSON for flamethrower primary and secondary behavior
- a local burn effect used by the flamethrower
This means the flamethrower now has its own editable JSON behavior chain inside the HyGuns pack.
Added new Fire Bottle fuel for the Hytale Goblin Flamethrower
Added Ammo piles which are decorative block variants for all existing ammo types:
- base ammo
- rifle ammo
- shotgun ammo
- fuel tank ammo
- fire bottle fuel ammo
Pile size variants include:
- small
- medium
- huge
Weapon Animations
Animation coverage for weapons has officially started, beginning with Handguns. We now have a dedicated animation set for Handguns used by the Desert Eagle, Five-Seven, Glock-18 and USP-S
Custom Hitboxes
Custom block hitboxes were added for several content groups. The pack now includes hitbox definitions for:
- gunsmith bench
- ammo box utility blocks
- ammo pile variants
This improves collision and placement behavior for non-standard decorative or utility world items.
Ammo Piles Are Now Asset-Driven
Ammo pile content is no longer just a single base placeholder concept. The pack now reflects the new HyGuns system where ammo pile variants are generated from ammo definitions and appear as real pack assets for multiple ammo categories and sizes.
To view HygunsPlugin v4.1.0 updates (which effects the Hyguns asset pack too) please go to this wiki: https://github.com/enso-x/HygunsDocs/wiki/Changelog-v4.1.0

