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HyFishing

HyFishing adds an immersive, configurable fishing system to Hytale with biome-aware catches, realistic bite-and-reel gameplay, randomized fish size and length, personal/global records, and in-game leaderboards.

File Details

HyFishing-0.4.4.jar

  • R
  • May 17, 2026
  • 4.06 MB
  • 852
  • Early Access

File Name

HyFishing-0.4.4.jar

Supported Versions

  • Early Access

v.0.4.4 - 2026-05-16 Casting Fixes

  • Completely overhauled the fishing cast system from the ground up for reliability — the old code had multiple paths where things could silently go wrong and leave you stuck
  • Fixed an issue where some players could get permanently stuck unable to cast without relogging — this was the most reported issue and is now fully resolved
  • Fishing state now cleans up instantly and completely every time, no matter how your bobber disappeared (reeled in, despawned, chunk unloaded, server hiccup, etc.)
  • Fixed a bug where clicking to cast right after your bobber disappeared could trigger a cooldown timer that never reset, blocking all future casts
  • Fixed a bug where rapidly clicking could push your cooldown timer forward and extend the lockout well beyond the intended window
  • Fixed an edge case where the game engine firing a cast event twice in quick succession would corrupt your bobber state and leave a ghost bobber in the world you couldn't reel in
  • Casting no longer puts you on a cooldown if the cast itself failed (no water nearby, aimed at lava, etc.) — failed attempts no longer count against you
  • Fixed a bug where reeling in too early (before a fish bites) could accidentally delete your bobber entirely instead of just ignoring the input
  • The mod now tells the difference between a bobber that's still spawning vs. one that's genuinely gone — previously both looked the same and caused incorrect cleanup
  • Added a continuous background watchdog that silently detects and repairs any stuck fishing state within a single game tick — even in situations the main code never anticipated
  • All cleanup logic is now centralized in one place so there's no possibility of a code path that cleans up halfway and leaves you stuck

Log Spam

  • Removed hundreds of lines of diagnostic log spam that were firing on every server start and every player join — server console will be significantly cleaner