Description
HyDowned - Downed State System
Replaces instant death with a downed state where your teammates can revive you. When you take fatal damage, you're downed instead of dying - giving your team a chance to bring you back.
What It Does
When you take fatal damage:
- You enter a downed state at 30% health (configurable)
- A 5-minute countdown starts (configurable)
- You fall into a sleep animation while downed
- Teammates can revive you by crouching nearby for 10 seconds (configurable)
- If the timer runs out, you die normally
- You can hold crouch to give up after 5 seconds
- You can use
/giveupcommand to respawn immediately
Configuration
Edit plugins/HyDowned/config.json:
Downed Settings
{
"downed": {
"timerSeconds": 300, // 5 minutes until death
"deathOnTimeout": true, // Die when timer expires (false = auto-revive)
"healthWhenDowned": 0.30, // 30% health when downed
"allowMovement": true, // Allow horizontal movement while downed
"applySlow": true, // Apply slowness effect
"jumpForce": 0.0, // Jump force while downed (0 = disabled)
"aiRetargetRange": 16.0, // Detection range for nearby players (blocks)
"allowedDamage": {
"player": {
"enabled": true, // PvP damage enabled
"damageMultiplier": 0.6 // 40% damage reduction
},
"ai": {
"enabled": true, // AI/mob damage enabled
"damageMultiplier": 0.6 // 40% damage reduction
},
"environment": {
"enabled": false, // Environmental damage disabled
"damageMultiplier": 0.6
},
"lava": {
"enabled": true, // Lava kills (prevents being stuck)
"damageMultiplier": 1.0 // Full lava damage
}
}
}
}
Downed Health:
healthWhenDownedsets health percentage when entering downed state- Default
0.30= 30% of max HP (player with 100 HP → 30 HP when downed) - Higher percentages provide more survivability against damage while downed
- Lower percentages increase vulnerability
Movement and Physics:
allowMovement- Enable/disable horizontal movement while downedapplySlow- Apply slowness effect while downed (stacks with allowMovement=true for crawling)jumpForce- Jump force while downed (0.0 = no jumping, 11.8 = normal)- Block breaking and placing is always disabled
- Stamina abilities are always disabled
Damage Control
Fine-grained control over what can damage downed players:
player- Player-to-player (PvP) damageai- AI/mob damageenvironment- Fall damage, fire, drowning, suffocationlava- Lava damage (enabled by default to prevent being stuck)
Each damage type has:
enabled- Whether this damage type affects downed playersdamageMultiplier- Damage reduction (0.6 = 40% reduction, 1.0 = full damage)
AI Targeting Behavior:
- When AI damage is enabled: Downed players are removed only when better targets are available
- First checks current target list for non-downed players
- If only downed players in list: scans nearby area (within
aiRetargetRange) for non-downed players - If non-downed players found: removes downed targets to let AI retarget
- If no better targets exist: keeps downed players as targets
- Throttled to once per 5 seconds per NPC to prevent spam
- When AI damage is disabled: Downed players are removed from AI target lists entirely
aiRetargetRange- Detection radius in blocks for scanning nearby players (default: 16.0)
Revive Settings
{
"revive": {
"timerSeconds": 10, // 10 seconds to complete revive
"maxRange": 2.0, // Must be within 2 blocks
"healOnReviveEnabled": false, // Restore health on revive
"healOnReviveHealth": 0.30 // Health to restore (30%)
}
}
Camera Settings
{
"camera": {
"enabled": false, // Enable custom camera
"defaultCamera": true, // Use default overhead view
"firstPerson": false, // First-person view
"positionX": 0.0, // Camera X offset
"positionY": 0.8, // Camera Y offset (height)
"positionZ": 0.0 // Camera Z offset
}
}
UI Settings
{
"ui": {
"enableSounds": true, // Sound effects
"enableProgressBar": true, // HUD progress bars
"showChatMessages": false // Chat notifications
}
}
enableSounds- Play audio feedback for downed eventsenableProgressBar- Show HUD with progress bars and countdownsshowChatMessages- Send chat messages for downed/revive events (HUD is recommended)
Commands
/giveup - Instantly die while downed if you don't want to wait for the timer
- Only usable while in downed state
- Bypasses the 5-second give-up countdown
- Immediately triggers death and respawn
Logout/Reconnect Behavior:
- Downed state persists across disconnects and server restarts
DownedComponentstores remaining time in entity data- On reconnect, downed state is restored with remaining time
Death Handling:
- When a downed player takes lethal damage from an allowed source, they die normally
- Death screen appears with proper animation maintained
- On respawn, all downed state is cleaned up
- Movement and physics are fully restored
HUD System:
- Displays real-time information based on player state
- Different views for downed player vs observers vs revivers
Translations & Languages
HyDowned includes built-in translations for multiple languages. All player-facing messages automatically display in the player's client language.
Included Languages:
- English (en-US) - Default
- Portuguese (pt-BR) - Brazilian Portuguese
- German (de-DE) - German
- Korean (ko-KR) - Korean
- Japanese (ja-JP) - Japanese
How It Works:
The mod automatically detects each player's language preference from their Hytale client and shows messages in their language. No configuration needed!
Translation Coverage:
- State notifications (knocked out, revive messages)
- Timer messages (countdown, remaining time)
- Revive interactions (starting, cancelled, completed)
- Commands (descriptions and feedback)
- HUD messages (press to revive, time remaining, giving up)
Adding Your Own Translations:
- Extract the JAR:
jar xf HyDowned.jar - Navigate to
Server/Languages/ - Copy an existing language folder (e.g.,
en-US) - Rename it to your language code (e.g.,
es-ESfor Spanish) - Edit the
hydowned.langfile with your translations - Repack the JAR:
jar cf HyDowned.jar *
Translation File Format:
# Comments start with #
state.knocked_out = You've been knocked out! Wait for a teammate...
state.player_knocked_out = {playerName} is knocked out
timer.knocked_out_remaining = Knocked out - {time}s remaining
hud.press_to_revive = Press {key} to revive {user}
hud.downed_time = You will die in {time}
Parameters:
{playerName}/{user}- Player's display name{reviverName}- Name of player doing the reviving{time}- Time remaining (formatted){count}- Number of players{key}- Keybind reference
See en-US/hydowned.lang for all available translation keys.
Installation
Server:
- Download the JAR file
- Place in your server's
modsfolder - Restart the server
- Config file generates at
plugins/HyDowned/config.json - Customize config as desired and reload or restart
And enjoy!
Single Player / Local:
- Download the JAR file
- Place in
Saves/<YourWorld>/mods/ - Restart the world
- Config file generates at
plugins/HyDowned/config.json
And enjoy!
Requirements
- Hytale Early Access or later
- Server-side mod (doesn't need to be on client)
- No dependencies
Source Code
Available on GitHub: https://github.com/BenDol/HyDowned
Support
Report bugs on the GitHub issues page.
Credits
- Alex for the logo (I made him work for free)
- Community feedback and testing
License
MIT License


