File Details
HyDifficulty-1.3.1.jar
- R
- Jan 17, 2026
- 23.57 KB
- 494
- Early Access
File Name
HyDifficulty-1.3.1.jar
Supported Versions
- Early Access
Changelog
All notable changes to this project will be documented in this file.
[1.3.1] - 2026-01-17
๐ Changed
- Rebalanced Difficulties: NORMAL is now baseline (1.0x)
- NORMAL: Player 100% damage/health, Mob 100% damage
- INTERMEDIATE: Player 85% damage/90% health, Mob 125% damage
- HARD: Player 70% damage/75% health, Mob 150% damage
- Updated Description: More accurate feature description
โ Removed
- Mob Health Scaling: Removed due to Hytale API limitations
- API doesn't provide access to mob health components
- Removed all related code (MobHealthSystem, EntitySpawnListener, etc.)
- Removed
getMobHealthMultiplier()method - Removed health multiplier from mobs config
๐ Fixed
- Config Migration: Improved loading and migration
- Player Health: Correctly applies on join
- Command Parsing: Fixed argument handling
๐ฆ Technical
- Uses native Hytale
MessageAPI with Minecraft color codes - No external dependencies
- Single JAR deployment
- ECS-based damage system
[1.2.0] - 2026-01-16
๐ Added
- Separate Difficulty Scaling: Configure damage/health independently for Players and Mobs
- Automatic Config Migration: Detects and upgrades old configs
- Expanded Status Command: Detailed stats for Players and Mobs
๐ Changed
- Config Structure: Nested
player/mobsstructure - Damage Logic: Distinguishes player vs mob damage
- Cleanup: Removed redundant
HARDCOREentry
๐ Fixed
- Player and Mob difficulty scaling separation

