File Details
HyDifficulty-1.1.0.jar
- R
- Jan 16, 2026
- 19.32 KB
- 530
- Early Access
File Name
HyDifficulty-1.2.0.jar
Supported Versions
- Early Access
Changelog
All notable changes to this project will be documented in this file.
[1.2.0] - 2026-01-16
๐ Added
- Separate Difficulty Scaling: You can now configure Damage and Health multipliers independently for Players and Mobs.
- Automatic Config Migration: Added a migration system that detects old config files and automatically upgrades them to the new format (preserving your existing difficulty settings).
- Expanded Status Command: The
/hydifficultycommand now displays detailed stats for both Players and Mobs.
๐ Changed
- Config Structure:
config.jsonnow uses a nested structure (player/mobs) for granule control per difficulty level. - Damage Logic: The damage system now intelligently distinguishes between damage taken by players (Mob Damage Multiplier) and damage dealt to mobs (Player Damage Multiplier).
- Cleanup: Removed the redundant
HARDCOREconfiguration entry from the default config.
๐ Fixed
- Fixed limitation where Player and Mob difficulty scaling were tied to a single value.

