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HyDifficulty

Change game difficulty: Control mob damage and health

File Details

HyDifficulty-1.1.0.jar

  • R
  • Jan 16, 2026
  • 19.32 KB
  • 530
  • Early Access

File Name

HyDifficulty-1.2.0.jar

Supported Versions

  • Early Access

Changelog

All notable changes to this project will be documented in this file.

[1.2.0] - 2026-01-16

๐Ÿš€ Added

  • Separate Difficulty Scaling: You can now configure Damage and Health multipliers independently for Players and Mobs.
  • Automatic Config Migration: Added a migration system that detects old config files and automatically upgrades them to the new format (preserving your existing difficulty settings).
  • Expanded Status Command: The /hydifficulty command now displays detailed stats for both Players and Mobs.

๐Ÿ›  Changed

  • Config Structure: config.json now uses a nested structure (player / mobs) for granule control per difficulty level.
  • Damage Logic: The damage system now intelligently distinguishes between damage taken by players (Mob Damage Multiplier) and damage dealt to mobs (Player Damage Multiplier).
  • Cleanup: Removed the redundant HARDCORE configuration entry from the default config.

๐Ÿ› Fixed

  • Fixed limitation where Player and Mob difficulty scaling were tied to a single value.