HyARPG

A mod that overhauls Hytale into a bigger experience including gameplay elements from Survival Games, ARPGs and more!

File Details

hyarpg-3.3.0.jar (Mage Tree/Wands/Staffs/Grave Reworks/Runes & More!)

  • R
  • May 12, 2026
  • 12.46 MB
  • 70
  • Early Access

File Name

hyarpg-3.3.0.jar

Supported Versions

  • Early Access
  • Updated teleporters so they can't be crafted (thought this was already the case, they got through anyway)
  • Updated player grave to persist on death (up to 1 per player)
  • Updated player grave to store dropped items (will drop if another grave is created)
  • Updated "How to Play" guide with details about the gravestone system
  • Added catalogues for all the enemies to set their damage type, combat type and damage values (should give a balanced but unique feel to enemy groups more sensible to what you'd expect)
  • Reworked damage pipeline to use the new enemy values
  • Added new config for base enemy damage
  • Implemented feature where enemies have a 25% chance to roll with a damage type prefix which adds flat damage of the rolled type
  • Implemented 50% XP increase for enemies with prefixes
  • Added new config for enemy prefix roll chance and damage
  • Updated Raid System to show enemies remaining
  • Updated Raid System to end when raid is complete
  • Updated Raid System to spawn raid enemies at a level appropriate for online owners/co-owners
  • Updated HUD to show world tier and average enemy level in the bottom left corner
  • Lowered default underground spawner density
  • Increased Uncommon Shard Dust drop rates, decreased Rare Shard Dust drop rates
  • Added Shard Dust drops to barrels/coffins/crates/etc
  • Replaced skill page with VanillaUI fixing several bugs as well
  • Implemented Mage Tree
  • Implemented component and entity ticking system for homing projectiles.
  • Implemented Arcane Missiles Ability
  • Implemented Arcane Meteor Ability
  • Implemented Simulacrum Ability
  • Updated Tanning Rack to require soft hides instead of light hides so it can be crafted in world tier 1
  • Added Runes of Powering to the game for use with cube combine
  • Added recipes to up craft 3x runes of power to 1x next tier
  • Updated cube combine recipe to have recipe to use new runes of powering to increase gear score of items
  • Updated drop lists to drop the new runes
  • Implemented an HP buff on level up
  • Added Homestone item to replace the /home command
  • Updated Homestone placement logic so you warp in closer to your lightwell
  • Swapped flat life bonuses on components to increased life percent bonuses
  • Added Sphere of Regret item to refund a player's invested skill points
  • Added Dead Mans Chest item to recall a player's gravestone and items
  • Implemented logic to ensure two-handed weapons roll with double implicit/affix values
  • Updated existing class abilities to scale off main hand with modifiers as applicable (ults now feel like ults)
  • Updated unarmed asset to allow for ability casting
  • Updated damage pipeline to remove old unused damage types and added the new weapon/forced type scaling damage types
  • Implemented reworked staff interactions
  • Implemented staff components and crafting
  • Disabled Dungeon Prefabs for now (spawners are causing crashes)
  • Implemented wands/interactions/components
  • Rebalanced weapon damages to give wands their own place, most got buffed