GlymeraVehicles-2.0.0.jar
What's new
GlymeraVehicles - Changelog
v2.0.0 (2026-08-17)
Fixed
Vehicles are actually craftable in survival now. All 14 recipes moved from the Builder's Workbench to the regular Workbench, into the Tinkering tab. The Builder's Workbench is a structural-crafting bench: its UI converts a single deposited material into block shapes, and every one of its 899 native recipes has exactly one ingredient. Our three-ingredient vehicle recipes could never be entered there, so vehicles were effectively uncraftable in survival (reported by a player on Discord, 2026-08-16).
Parked vehicles no longer show a phantom hitbox next to the model. All parked vehicle blocks reused the native boat block hitbox, an asymmetric boat silhouette that never rotates with the parking direction — most visibly a nearly cube-sized box floating beside parked cars (the boat's raised bow). Every vehicle family now ships its own per-direction hitbox (16 custom hitbox assets), measured from the actual model geometry.
Notes
- Recipes themselves are unchanged (same ingredients, costs and 5s craft time), only the bench
moved. The
recipe*Enabledconfig toggles keep working as before. - No Java behavior changes. Already-placed vehicles pick up the corrected hitboxes automatically.
v1.0.0 (2026-07-18)
- Initial CurseForge release: 14 rideable vehicles (car, airship, boat, raft in multiple colors), park-as-block system, 2x ride speed, airship flight, engine sound, recipe & speed config.
This mod has no additional files

