File Details
GlymeraMinimap-2.0.0.jar
- R
- Jun 6, 2026
- 46.85 KB
- 0
- 0.5
File Name
GlymeraMinimap-2.0.0.jar
Supported Versions
- 0.5
GlymeraMinimap — Changelog
v2.0.0 — Smooth panning rewrite
A ground-up rewrite of how the map is drawn. The minimap now pans smoothly under a centred player marker instead of being re-rendered frame by frame, and it is far lighter on the server.
Smooth & light
- The map now glides as you move (client-side panning) — no more stepwise refreshes.
- Terrain is only re-streamed when you cross into new area or it changes; the heavy rendering runs off the main server thread, so there are no tick lag spikes even with many players online.
Works in every world
- Terrain now appears in freshly entered / newly generated worlds (custom worlds, dungeon worlds, etc.), not just long-explored ones — the map data is requested on demand.
Fixes
- No more crash when changing worlds. Using world-transfer / dungeon mods (or any teleport between worlds) no longer kicks you.
- The HUD no longer turns dark/faint after a world change, and the direction arrow keeps working after switching worlds.
Look
- A circular map with a border ring, N / O / S / W compass letters, and a directional player arrow that turns with your facing. The map is north-up.
- Nearby creatures are coloured by attitude — white friendly, yellow neutral, red hostile (and a neutral creature turns red while it is actively hunting). Other players and your death marker are shown too.
Per-player & coexisting
- Every player configures their own minimap (markers, zoom, mob height filter); settings are saved per player.
- The panel size is a server-wide setting in
config.json(see below) — one consistent size for everyone. - Rendered via direct packets, so it lives alongside other custom HUDs.
In-game settings page — /mm settings
- A clickable page to toggle the map on/off, step the zoom radius, toggle player / creature / death markers, and set the mob height filter. Changes apply live, in place.
Commands
/mm settings(/mm gui,/mm menu) — open the settings page/mm on//mm off— toggle the minimap/mm zoom <16..256>— visible radius in blocks/mm height <4..256>|off— only show mobs within ±N blocks of your height/mm markers players|entities|death on|off— marker toggles/mm status— show your current settings
Config — mods/de.glymera_GlymeraMinimap/config.json
sizePixels(120..360, default 240) — minimap panel size, server-wide, applied on (re)join.
Data directory: mods/de.glymera_GlymeraMinimap/
v1.0.0 — Initial release
Clean, server-side minimap for Hytale — no client mod required. Live top-down map from the engine's cartography, attitude-coloured creature markers with live aggression, death marker, mob height filter, circular map, per-player settings and an in-game settings page.