GlymeraMinimap

Clean server-side minimap, no client mod: terrain, coordinates, attitude-coloured creatures (red when hunting), players, death marker, mob height filter, round/square shape and a per-player settings GUI. Coexists with other HUDs.

File Details

GlymeraMinimap-2.0.0.jar

  • R
  • Jun 6, 2026
  • 46.85 KB
  • 0
  • 0.5

File Name

GlymeraMinimap-2.0.0.jar

Supported Versions

  • 0.5

GlymeraMinimap — Changelog

v2.0.0 — Smooth panning rewrite

A ground-up rewrite of how the map is drawn. The minimap now pans smoothly under a centred player marker instead of being re-rendered frame by frame, and it is far lighter on the server.

Smooth & light

  • The map now glides as you move (client-side panning) — no more stepwise refreshes.
  • Terrain is only re-streamed when you cross into new area or it changes; the heavy rendering runs off the main server thread, so there are no tick lag spikes even with many players online.

Works in every world

  • Terrain now appears in freshly entered / newly generated worlds (custom worlds, dungeon worlds, etc.), not just long-explored ones — the map data is requested on demand.

Fixes

  • No more crash when changing worlds. Using world-transfer / dungeon mods (or any teleport between worlds) no longer kicks you.
  • The HUD no longer turns dark/faint after a world change, and the direction arrow keeps working after switching worlds.

Look

  • A circular map with a border ring, N / O / S / W compass letters, and a directional player arrow that turns with your facing. The map is north-up.
  • Nearby creatures are coloured by attitude — white friendly, yellow neutral, red hostile (and a neutral creature turns red while it is actively hunting). Other players and your death marker are shown too.

Per-player & coexisting

  • Every player configures their own minimap (markers, zoom, mob height filter); settings are saved per player.
  • The panel size is a server-wide setting in config.json (see below) — one consistent size for everyone.
  • Rendered via direct packets, so it lives alongside other custom HUDs.

In-game settings page/mm settings

  • A clickable page to toggle the map on/off, step the zoom radius, toggle player / creature / death markers, and set the mob height filter. Changes apply live, in place.

Commands

  • /mm settings (/mm gui, /mm menu) — open the settings page
  • /mm on / /mm off — toggle the minimap
  • /mm zoom <16..256> — visible radius in blocks
  • /mm height <4..256>|off — only show mobs within ±N blocks of your height
  • /mm markers players|entities|death on|off — marker toggles
  • /mm status — show your current settings

Configmods/de.glymera_GlymeraMinimap/config.json

  • sizePixels (120..360, default 240) — minimap panel size, server-wide, applied on (re)join.

Data directory: mods/de.glymera_GlymeraMinimap/


v1.0.0 — Initial release

Clean, server-side minimap for Hytale — no client mod required. Live top-down map from the engine's cartography, attitude-coloured creature markers with live aggression, death marker, mob height filter, circular map, per-player settings and an in-game settings page.