GlymeraMedieval

An endless medieval town, generated as you walk: half-timbered houses with gardens, workshops, inns, market squares and castles. Buy your own house, an inn room or a whole small castle and survive the night.
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GlymeraMedieval-2.0.0.jar

File nameGlymeraMedieval-2.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
Oct 10, 2026
Downloads
41
Size
11.4 MB
File ID
9120400
Type
R
Release
Supported game versions
  • 0.6

What's new

Glymera Medieval - Changelog

2.0.0 - Enemy strength, explained config

Server owners can now set how tough the night enemies are.

Enemy strength

  • New enemyHealthPercent: health of the night enemies in percent (50 = half, 200 = double). Also applies to enemies that are already out on the streets.
  • New enemyDamagePercent: damage of the night enemies in percent - claws and blows, the Witch's curse bolts, the Nightmare's charge and the Plague Doctor's poison. 0 = they cannot hurt anyone.
  • Both default to 100, so nothing changes until you change them.
  • The Plague Doctor now uses its own poison effect (same strength as before), so poison from other sources is not affected by the setting.

Config

  • Every setting in config.json now has its explanation right above it ("_name": "..."), with the allowed values and the default. Your values are kept; the file is only reordered.

Mod list

  • The world's mod list now shows the mod's icon, author and description instead of a "?".

1.0.0 - First release

An endless medieval town, generated as you walk.

The town

  • Endless, seed-based town world medieval (/gmed world, /gmed go): main and cross streets, two rows of houses back to back between them.
  • Quarters with their own roof style (red tile, dark tile, slate, thatch) and their own wealth.
  • Houses 8 to 16 blocks wide, fully furnished on every floor; patrician houses; workshops (bakery, smithy, locksmith, tailor, cobbler, apothecary); inns with guest rooms.
  • Back yards on the terrain: garden walls, beds, wells, woodsheds, chicken coops, beehives, washing lines, privies, fruit trees.
  • Market squares with fountain, stalls, benches and lime trees; groves; street lamps at the crossings.
  • Castles (curtain wall, great hall, kitchen, chapel, guest floors, suites) and small castles with a walled courtyard.
  • /gmed near castle | small | merchant takes you to the nearest one.

Creatures

  • 8 night enemies, only between 20:00 and 04:00 game time, each with its own attack: Werewolf (claws), Succubus and Incubus (life steal), Witch (ranged curse bolts), Plague Doctor (poison), Revenant (heavy knockback), Gargoyle (claws), Nightmare (charge). Every enemy has its own voice.
  • Enemies drop Silver Thalers (1, the strong ones 2).
  • 7 townsfolk by day (Guard, Blacksmith, Baker, Market Woman, Monk, Farmer) and the Night Watchman by night; native birds by day.

Houses, rooms and castles for sale

  • Houses, patrician houses and small castles are bought whole, the guest rooms of inns and castles one by one - with Silver Thalers.
  • "For sale" signs, buy window, town HUD (where you stand + your thalers), manage window (keys, bans, give up), /gmed home with teleport.
  • Protection: the building stays, furniture, garden and own blocks are the owner's; doors and containers only for owner and keyholders; the hoe cannot till other people's gardens; TNT, lava, water and more are forbidden in the town.

Furniture merchant

  • On every market square: around 96 pieces of the town's own furniture in 7 sections, priced by size, prices configurable.

Building blocks

  • Over 400 pieces in the creative tab GlymeraMedieval: walls, roofs, stone, floors, around 95 hand-modelled furniture pieces, yard pieces and signs.

Performance

  • View radius capped at 8 chunks while in the town (restored when you leave), hidden model faces removed, containers set only near players, furniture density setting.

Admin

  • /gmed stats, /gmed estate [list | give <n> | here], /gmed merchant, /gmed npc [spawn <kind> | stats | clear | always on|off].
  • config.json with all settings (prices, limits, enemy hours and caps, thaler drops, forbidden items, view radius cap, furniture density, merchant).

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