Description
GlymeraLantern - Personal Dynamic Light
A simple toggle command that makes your character emit light - perfect for mining, caves and nighttime exploration.
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What is GlymeraLantern?
GlymeraLantern gives every player a personal light source. Type /lantern and your character starts glowing, illuminating everything around you. Type it again to turn it off. No items to craft, no torches to place, no fuel to worry about - just light when you need it.
Pure server-side plugin - no client mod required.
How It Works
The plugin attaches a DynamicLight component directly to your player entity. The light moves with you in real time, with zero delay. There are no invisible blocks, no floating NPCs, no particles - just clean dynamic light on your character.
Commands
| Command | Who | Description |
|---|---|---|
/lantern |
Everyone* | Toggle personal light on/off |
Access can be restricted to OPs via config.
Configuration
A config file is generated at first startup:
mods/de.glymera_GlymeraLantern/config.json
{
"opOnly": false
}
| Setting | Default | Description |
|---|---|---|
opOnly |
false |
If true, only server operators can use /lantern |
Installation
- Place
GlymeraLantern-1.0.0.jarin your server'smods/folder - Start (or restart) the server
- Done!
Features
- Instant toggle - Light turns on/off immediately with
/lantern - Zero delay - Light is attached to the player entity, moves with you in real time
- No blocks placed - Nothing to break, nothing to target, nothing in the way
- No visual clutter - No floating objects, particles or entities
- Works everywhere - Caves, mines, nighttime, underwater
- Per-player - Each player controls their own light independently
- Configurable access - Allow everyone or restrict to OPs
- No asset pack - Pure server-side, no client downloads needed
Use Cases
- Mining - See where you're digging without placing torches every few blocks
- Cave exploration - Light up dark caves as you move through them
- Night building - Keep working on your builds after sunset
- New players - Give everyone light so early gameplay isn't frustrating in the dark
Performance
GlymeraLantern is extremely lightweight:
- No tick system - The DynamicLight component is managed by Hytale's built-in entity tracker
- No block manipulation - Nothing is placed or removed in the world
- No file I/O - Config is read once at startup
- One component per player - Minimal memory footprint
Good to Know
- The light radius is determined by Hytale's DynamicLight system
- Light persists until the player types
/lanternagain or disconnects - Compatible with all other Glymera plugins
- Does not conflict with placed torches, lanterns or other light sources
Made with care by Glymera for the Hytale community
