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Recruit wild NPCs as loyal companions! They follow you, defend you in combat, and persist across sessions. Over 80 recruitable creatures with /gc commands. Transfer companions between players.

Description

GlymeraCompanion - Recruit NPCs as Your Personal Companions

Recruit wild NPCs with a Glymera Sword, build your personal squad, and fight together. Your companions follow you, defend you, and join your attacks. Manage them through a visual UI or chat commands.

Don't miss my other exciting projects — take a look at GlymeraCraft's Profile Discord: https://discord.gg/s5NRFWfxgy


What is GlymeraCompanion?

GlymeraCompanion lets you recruit almost any humanoid NPC in the game as a permanent companion. Hit a wild NPC with the craftable Glymera Sword to recruit it. Your companions follow you around, teleport to you when you get too far away, and fight alongside you in combat. Manage your squad through a visual UI page or classic chat commands.

Recruit, fight, conquer.


How It Works

  1. Craft a Glymera Sword at an Arcanebench
  2. Find a wild NPC you want to recruit
  3. Hit it with the Glymera Sword - it joins your squad
  4. Open /gc to manage your companions through the UI
  5. Dismiss companions you don't need right now (they stay in your roster)
  6. Call them back whenever you want

Combat System

Your companions fight for you in three ways:

Trigger Behavior
You get hit All active companions attack your attacker
Companion gets hit That companion fights back
You attack a mob All active companions join the fight

Companions deal configurable melee damage with hit effects and sound. They return to following you after combat ends (10s timeout).


Commands

Command Who Description
/gc Everyone Open the companion management UI
/gc call <name> Everyone Summon a companion to your side
/gc dismiss <name> Everyone Send a companion away (stays in roster)
/gc release <name> Everyone Release a companion permanently (frees slot)
/gc list Everyone List all your companions with status
/gc status Everyone Show slot and cooldown overview
/gc transfer <name> <player> Everyone Give a companion to another player
/gc admin slots <player> <amount> OP Set companion slots for a player

Companion Management UI

Type /gc to open a visual page showing all your companions as cards:

  • Green = Active (following you)
  • Yellow = Idle (dismissed, ready to call)
  • Red = Dead (on respawn cooldown with timer)

Each card has action buttons: Call, Dismiss, Release. The page updates live after every action.


Recruitable NPCs

Over 100 NPC types across 25+ groups can be recruited:

Group Examples
Trork Hunter, Warrior, Brawler, Chieftain, Shaman…
Outlander Hunter, Berserker, Brute, Marauder, Stalker…
Kweebec Razorleaf, Elder, Sapling, Seedling…
Goblin Scrapper, Scavenger, Miner, Duke, Ogre…
Feran Burrower, Civilian, Longtooth, Windwalker…
Skeleton 40 variants (Normal, Burnt, Frost, Sand, Pirate…)
Zombie Normal, Burnt, Frost, Sand, Aberrant…
Dragon Fire, Frost
Golem Crystal (5 types), Firesteel, Guardian…
Wolf Black, White, Outlander, Trork variants…
Bear Grizzly, Polar
+ many more Werewolf, Wraith, Yeti, Scorpion, Spider, Hyena…

NPCs with patrol/dungeon/temple prefixes are also matched automatically.


Death and Cooldown

When a companion dies in combat:

  • It is removed from the world
  • A configurable cooldown starts (default: 10 minutes)
  • After the cooldown, you can call it again at full health

Features

  • Glymera Sword recruitment - Immersive recruitment by hitting wild NPCs with a craftable sword
  • Visual UI - Manage all companions through a clickable page (/gc)
  • 3 combat systems - Defend, self-defense, and offense (companions join your attacks)
  • Follow + teleport - Companions follow you and teleport when too far away (50 blocks)
  • Persistent roster - Companions survive server restarts and player disconnects
  • Transfer system - Give companions to other players
  • Slot system - Configurable total slots and max active companions per player
  • Death cooldown - Prevents instant respawn after companion death
  • Original appearance - Recruited NPCs keep their wild appearance
  • Per-type health - Each companion type has configurable max health
  • Configurable everything - Damage, range, intervals, slots, cooldowns, recruit item

Configuration

File: config.json (created on first start in plugin data directory)

Setting Default Description
maxCompanionsPerPlayer 10 Maximum companions in a player's roster
maxActiveCompanions 3 Maximum companions active at the same time
defaultSlots 5 Starting slots for new players
deathCooldownSeconds 600 Respawn cooldown after companion death (10 min)
followTeleportDistance 50 Distance before companion teleports to owner
followCheckIntervalMs 2000 How often follow/teleport is checked
companionAttackDamage 15.0 Melee damage per companion attack
companionAttackRange 3.0 Attack range in blocks
companionAttackIntervalMs 1500 Time between companion attacks
recruitItem Weapon_Sword_Glymera Item used to recruit NPCs
swordCraftable true Whether the Glymera Sword recipe is available
swordConsumeOnUse false Whether the sword is consumed on each recruitment
companionTypes (see config) Per-type settings: role, health, wild roles

Installation

  1. Place GlymeraCompanion-9.0.0.jar in your server's mods/ folder
  2. Start (or restart) the server
  3. Done!

Good to Know

  • Companions are despawned when you disconnect and respawned when you rejoin (with 2s delay)
  • Companions cannot attack other players - they only target NPCs/mobs
  • Hitting your own companion does nothing (player attacks are ignored)
  • The Glymera Sword does not damage NPCs during recruitment (damage is cancelled)
  • Companions keep their original wild appearance (a Trork Warrior still looks like a Trork Warrior)
  • Admins can adjust slots per player with /gc admin slots <player> <amount>
  • All companion data is stored as JSON files per player in the plugin data directory

Made with care by Glymera for the Hytale community