File Details
GlymeraChunkGrid-6.0.0.jar
- R
- Apr 27, 2026
- 6.41 KB
- 39
- Early Access
File Name
GlymeraChunkGrid-6.0.0.jar
Supported Versions
- Early Access
GlymeraChunkGrid - Changelog
v6.0.0 (2026-04-27)
Bug Fixes
/gridwas blocked for all non-OP players: After the removal of theGlymeraPermissionsplugin (which had previously granted blanket permissions), the engine's default command-permission gate took effect.AbstractCommand.canGeneratePermission()defaults totrue, so the command system auto-generated a permission node at registration time that no regular player held. Non-OPs received the engine's standard "You do not have permissions to use this command" message beforeexecuteSyncever ran./gridis meant to be a debug tool every player can use.
Fix
GridCommandnow overridescanGeneratePermission()to returnfalse. No permission node is generated → every player can toggle the chunk grid.
Other Changes
- API drift correction: The
DisplayDebugpacket constructor changed fromboolean(fade flag) tobyte(bitmask:0=none, 1=fade, 2=noWireframe, 4=noSolid) in the current Hytale server build. Thefalseliteral that was valid in earlier builds no longer compiled — replaced with(byte) 0(equivalent semantics: no fade, no other flags).
Build / Repository Cleanup
- Synchronized version metadata: source header (
v6.0.0),manifest.json(6.0.0), JAR file name (GlymeraChunkGrid-6.0.0.jar). - Reconciled stale build artifacts: the deployed JAR was
5.0.0(without the override),Aktuell auf Dev/held a2.2.0source mirror with no JAR, and the canonical source underQuellcode für Claude/was already at a4.0.0revision with the override included but had never been compiled. All four locations (timestamped archive,Aktuell auf Dev/,Quellcode für Claude/, livemods/) are now in sync at6.0.0.
v5.0.0
- Released JAR only; source for this revision is no longer available in the build archive.
v4.0.0
- Source-only revision under
Quellcode für Claude/, never compiled into a deployed JAR. Introduced thecanGeneratePermission()override that v6.0.0 now ships.
v2.2.0
- Chunk-boundary visualization via
DebugShape.Cubeinstead of particles. - 12 shapes per refresh (8 horizontal bars + 4 vertical pillars), 500 ms refresh, no flicker, full chunk visibility.
- Unit-cube range
[-0.5, 0.5]requires two bars per side (eachHALF_CHUNKlong). ClearDebugShapespacket to clean up.

