File Details
Get Chunked 0.1.2 Early Access
- R
- Jan 23, 2026
- 31.93 KB
- 56
- Early Access
File Name
get-chunked-prerender-0.1.2.jar
Supported Versions
- Early Access
Version 0.1.2 released!
This version adds Adaptive rendering pacing based on CPU and Memory consumption. Also added persistence so the rendering service doesn't start from the same region.
A new /getchunked command was added to view status of the rendering service ingame. requires OP
plugin now uses yml config format to allow comments and better explain what each setting does
New adaptivePacingEnabled setting that allows fine tuning chunk render pacing further. useful for slower machines.
Technical Patch notes:
- Adaptive pacing/backoff for slow chunk loads and store-not-ready/failure pauses.
- Smarter queueing: shuffles rings to avoid hammering the same edge after restart; persists pending queue and tracks completed chunks to skip duplicates.
- Status visibility: /getchunked command and periodic status.json snapshot with pending/in-flight/backoff/radius details.
- Config expansion and readability: switched to commented config.yml, added knobs for log/persist cadence, backoff thresholds, status write interval, and max concurrency.
- Offline-player focus (opt-in): seeds a high-priority queue around last-known player positions from universe/players/*.json, with radius limits and optional scan interval/path override.

