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This mod aims to provide fixes to allow the use of Magic Weapons added to the game without adding new mechanics, only through balancing and bug fixes.

Description

Fergon's Magics is a mod designed to improve and enhance the use of magic in your game. It focuses on making magical combat more functional, balanced, and enjoyable, with adjustments to weapons, spells, and summons to provide a smooth arcane experience.


                                                   Improvements & Fixes

🪄 Magic Weapons

  • All magic weapons now have no resource cost, allowing continuous spell usage.

  • Ice Staff

    • Charged Attack: damage increased from 21 → 25 (Normal Stamina Cost)

    • M2: damage increased from 5 → 11 (Normal Stamina Cost)

  • Fire Staff

  • Ultimate: damage increased from 1 → 10

    • Effect duration reduced from 5s → 3s, making it more immediate and impactful.

📚 Magic Books

  • Rekindle Embers

    • M1: Charged attack dealing 21 damage (replaces the skeleton summon)(No Stamina Cost)

    • M2: Skeleton Summon, limited to 3 skeletons(No Stamina Cost)

    • Summoning no longer consumes Books but still requires Pile of Skulls blocks, with a 300-second cooldown, scaling with the skeletons’ lifetime.

✨ New Resources

  • Life Essence Corrupted

    • Drops from Skeletons (15% chance), excluding Fire and Ice Elementals

    • Used to Craft the Rekindle Embers Magic Book.

    • All the Craftings are Made on Arcane Workbench in Misc Session