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Adds a few expensive endgame recipes that require lots of ingredients, and unusual ingredients. Also adds a Philosopher's Stone as a pinnacle alchemical crafting tool!

Description

First Update

Added the Philosopher's Stone! It's a cool, creepy, animated, and interactable pinnacle alchemy crafting tool! Stockpile void essence, hearts, and precious gems to craft it at the alchemy table, and then place it in your world. Interacting with it will dispense an infinite amount of Powder of Projection, which can be used in various iconic alchemical recipes- namely, transmuting iron into silver and gold! The philosopher's stone also unlocks some incredibly powerful instant healing potions balanced for mods that power creep the game a bit. However, these new potions don't stack, and the process of harvesting the necessary Powder of Projection should add some friction to their use. 

I may add more weird recipes using the Powder of Projection in the future.

When Hytale's Update 4 drops I'll re-adjust this mod to require higher tiers on the crafting table and change the potion recipes slightly.

 

(Audio credits for the Philosopher's Stone SFX go to ceich93 over at Freesound. Drone_OminousDistortion.wav by ceich93 -- https://freesound.org/s/266412/ -- License: Creative Commons 0)

 

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Adds three expensive endgame recipes in the miscellaneous potions tab of the level 2 Alchemy bench.

  1. Diamond - Effectively requires a large scale farm, plus a little adventuring
    1. >50 Greater Essence of Life
    2. >100 Essence of Fire
    3. >30 Cooled Magma
    4. >50 White Petals
    5. >1 Glowing Scarak Larva
  2. Mithril - Requires a max level farm with max level rare recipes, a little adventuring, and plenty of Adamantite
    1. >8 Greater Essence of Life
    2. >30 Cooled Magma
    3. >28 Adamantite Ore (not bars)
    4. >1 Blood Leaf Seed Bag
    5. >1 Storm Sapling Seed Bag
    6. >1 Azure Kelp Seed Bag
  3. Voidheart - Not as onerous as the other two, but still a resource sink that requires a little adventuring. Probably takes longer to gather items for crafting this than it does to actually farm Void eyes, but it's a nice change of pace especially if you already have a surplus of the more common ingredients. 
    1. >1 Azure Fruit
    2. >150 Essence of the Void
    3. >50 Raw Wildmeat
    4. >20 Medium Hide
    5. >35 Purple Crystal Shards (Tip: Zone 4 Underground Ceiling)
    6. >10 Blood Petals

 

Would have liked to have required a minimum number of memories unlocked before these recipes unlocked, but couldn't quite figure it out unless I also required the player to learn the recipes somehow, which i don't have the wherewithal to do lol. If anyone has a pro-tip I can use to get these recipes to unlock themselves after a set number of memories have been unlocked, please DM me. (Would I just have to overwrite the ingredients themselves and add a recipe directly to those items' JSONs? I just added separate recipes items for this mod...)