Description
This mod adds new Status Effects that applies to the player when struck by certain attacks (Including some vanilla Status Effects) and adds new recovery items for curing them
As I continue to experiment with the Asset Editor, I may add more effects later.
Current Medical items so far:

Crude Bandage:
- Removes Bleeding.
- Can only be used while Bleeding.
- Crafted at a Workbench
Cloth Bandage:
- Removes Bleeding 2x faster than Crude Bandages.
- Can only be used while Bleeding.
- Crafted at a Workbench
Healing Bandage:
- Removes Bleeding 2x faster than Crude Bandages and restores 15% health instantly.
- Can only be used while Bleeding.
- Crafted at a Workbench
Healing Ointment:
- A soothing ointment ready for dressing bandages.
- Crafted at an Alchemist's Workbench
The new Status Effects so far:
All Status Effects:
- 8s Cooldown, per attacking Entity, per Status Effect
Bleeding:
- 5 Damage per second
- 5s Duration, extends Duration by 5s per application
Concussed:
- 3s Duration, resets Duration to 3s per application
- Disables Signature ability
- Slows the player by 50%
Sundered:
- 5s Duration, resets to 5s per application
- +25% damage taken from Physical attacks
The Entities that can trigger Status Effects so far:
Bleeding:
- Beasts ------------------------------
- Grizzly Bear - Polar Bear
- Hyena - Cave Rex
- Cave Raptor - Crocodile
- Snow Leopard - Sabertooth Tiger
- Black Wolf - White Wolf
- Void --------------------------------
- Crawler - Spawn
Sundered:
- Undead ------------------------------
- Bleached Hound - Wraith
- Void --------------------------------
- Spawn
- Elemental ---------------------------
- Sand Golem
Concussed:
- Elemental ---------------------------
- Earth Golem
Burning:
- Elemental ---------------------------
- Fire Golem
Freezing:
- Elemental ---------------------------
- Frost Golem

