Description
Everlight (still early version) adds a custom world with three surface biomes and one underground biome, focused on bioluminescence and crystal formations. Also includes test timed challenge/instance. The world style focuses more on future adventue mode.
Magical Forest - Forested biome with amber trees, azure glowing trees, crystal pits, lily ponds, vines, and violet flowers.

Mountains - High terrain biome with steep slopes. Contains Mage Tower structures.
Mystic Lake - Open lake biome with karst stone pillars rising from the water, coral reefs, reeds, lily pads, and wall crystals. Contains Witch Hut structures. Look for brown Huts near the water :)

Fungal Chambers - Underground cavern system with glowing mushrooms, giant mushroom clusters, willow trees, liana vines, crystal stalactites, and mycelium ceiling moss. To find the entrance, look for crystal pits on the surface - they will lead to fungal chambers. Look for disturbed terrain on minimap.

Sky Temples - Floating heavenly temples serving as another point of interest

Avalonian Roads - Timed instance with heavenly islands connected by golden bridges, enemy towers and chests to loot. Also includes "mine" islands. To check it out use /instance spawn Everlight_Avalonian_Roads . Still heavily under construction as a base for other Gateways/Dungeons


Asset Pack Includes also:
- Prefabs - edited vanilla and new prefabs to fit the world better. Includes some big structures like kweebec camp
-Custom blocks based on vanilla textures and models - bioluminescent blocks or rescaled models
-Particle Systems/Spawners - for fireflies above violet fields, spores from mushrooms etc

-Environments - For better immersion at night
-Weathers
-Audio SFX - Vanilla sounds and effects with different settings to give a certain feeling while exploring
- NPCs - Some have new behaviors (WIP, not fully tested)
Put the mod on your server (or mods folder), then in-game run /op self followed by /instances spawn magical-forest
