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Endless Leveling - V12

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling 12.3.0 (Optimization + Warchief Polished)

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Sep 3, 2026
Downloads
1.8K
Size
22.7 MB
File ID
8799804
Type
R
Release
Supported game versions
  • 0.6

What's new

Endless Leveling 12.3.0

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

  • ENDLESS ELITE MOBS [04/12/2026]
  • ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
  • ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
  • Outlander Warchief Daily Boss [08/02/2026]

LIST OF ALL PUBLIC ENDLESS SERIES MODS (FREE/PAIDS)

Support ongoing development and be among the first to experience new features as they’re

Core/API, reliability, Warchief, import, mob-scaling, and partner diagnostics update.

Attack Indicators & Telegraph System

  • Fixed an overflow issue that could prevent attack indicators from displaying their windup frames. Indicators now appear immediately and maintain a consistent animation through impact.

  • Reworked particle-heavy indicators into cleaner textured decals for circles, rings, sectors, and lanes.

  • Telegraphs now use a faint initial wash to clearly show the affected area, followed by a brighter fill that progresses toward impact.

  • Ring indicators now fill outward from their inner edge.

  • Persistent hazards now display as steady indicators rather than repeatedly appearing to wind up for another attack.

  • Added faint, outline, and solid engine styles alongside rich and stamps particle styles.

  • Scale, heading, yaw, spin, wash, and fill can be adjusted live through /lvl telegraph.

  • Corresponding attack_indicators settings remain configurable by server owners.

  • Legacy Warchief glow/ring effects are automatically hidden while the shared indicator system is active, preventing overlapping telegraphs.

  • Added Type: "EL_Telegraph" to the NPC instruction registry.

  • Role and EncounterManager JSON can now create Circle, Ring, Sector, and Lane telegraphs with:

    • Self or sensor-based positioning

    • Absolute or actor-facing yaw

    • Configurable windup timing

    • Persistent hazards

    • Shared DANGER, WARNING, LETHAL, and ELITE styles

  • Java API now includes SPREAD, STACK, and SAFE presets for common encounter mechanics.

Scripted Encounter APIs

  • Added WorldFloorSystem.FloorOverride with per-world set, get, and clear operations.

  • Scripted encounters can temporarily modify dungeon floor or arena boundaries without changing the original configuration.

  • Floor overrides are automatically cleared when their world is removed.

  • Added FractionDamage, allowing damage based on a percentage of the target's maximum health while bypassing defense and damage reduction.

  • Fractional damage is clamped to at least 1 damage but cannot directly kill its target.

  • Added a dedicated RAID_FRACTION damage marker to keep fractional damage separate from guaranteed-kill ExecuteDamage handling.

  • Added HealthUtil.healToFull.

  • Expanded BossBarRegistry with:

    • Pluggable phase-text providers

    • Status-provider removal

    • Phase-aware HUD dividers

  • External encounters can provide custom phase information while normal bosses continue using their configured HP thresholds.

Outlander Warchief

Charge & Animation Fixes

  • Warchief Charge now maintains its Run animation throughout every teleport-stepped section of the attack.

  • The Run animation is reasserted when locomotion state changes.

  • Phase transitions now correctly cancel outgoing engine chains.

  • Charges stopped by walls or external cancellation now clean up orphaned chains.

  • The run loop now matches the animation clip's 0.8-second cycle.

  • Fixed cases where the Warchief could slide or appear idle during Charge.

  • Fixed late ability cancellation potentially removing the next windup or recovery animation.

Voice & Audio

  • Added recorded voice-line pools for:

    • Leap Slam

    • Single Charge

    • Rampage

  • Voice lines are supported across the built-in Warchief and its Combo Arena, Seven Trumpets, Infinite Arena, and Tower variants.

  • Signature Groundslam now uses the corresponding Leap Slam voice lines and sound events.

  • Encounter music now remains controlled by EL-Core until the engine engage beacon is successfully sent, preventing silent encounter startups.

  • Outlander Bridge now uses a proper looping music container.

  • Increased the volume of the Warchief and Bridal Chorus mixes.

  • Warchief boss-bar phase dividers now use configured phase thresholds instead of two hard-coded markers.

Imports & Dungeons

  • Removing an imported pack through operator controls now creates an uninstall tombstone.

  • Leaving the original source ZIP inside imports/ will no longer cause Core to automatically reinstall a deliberately removed pack after restarting.

  • The Import UI now identifies uninstalled packs.

  • Explicitly reinstalling a pack clears its uninstall tombstone.

  • Fixed built-in dungeons.json synchronization permanently removing an external import's dungeons_entry.

  • Core now restores only missing imported entries after rewriting built-in dungeon data.

  • Operator-edited dungeon entries are preserved.

  • DungeonsConfig is reloaded after boot-time imports so newly installed floor and arena rules work during the same server session.

  • Failed or unavailable instance transfers now return players to a functional Dungeons menu instead of leaving them on a page with non-functional buttons.

  • Queue-promoted transfers now safely close the existing UI state before switching worlds, preventing late CustomUI acknowledgements from causing counter underflows.

  • Wave parsing now supports the accidental flat pools[].mobs: [{id,count}] format as a single batch. A warning is logged instead of discarding the wave configuration.

Cyber Frenzy 1.3.1

  • Updated the bundled Cyber Frenzy import to 1.3.1.

  • Wave 3 now contains:

    • EEM_ALPHA_01

    • EEM_SEVER_03

  • Removed the old CPR_* dependency.

  • Built-in dungeon version increased to 51 to refresh the boss-role stub.

  • Existing installations must apply the import update before packaged content changes take effect.

Mob Leveling & Performance

  • Reworked mob-leveling sweeps into two processing lanes:

    • Every-pass processing for new, unsettled, or dead NPCs.

    • Audited processing for already-settled living NPCs.

  • Raid, daily-boss, and overridden instance worlds retain a 0.5-second audit interval.

  • Open worlds now default to a 1-second audit interval through Mob_Leveling.Mob_Settled_Audit_Interval_Seconds.

  • Spawn scaling now processes a maximum of 16 mobs and approximately 8 ms of work per world task.

  • Remaining mobs are automatically re-queued for the next tick instead of allowing large batches to monopolize a tick.

  • Severe scaling overruns now report the slowest NPC role for easier performance diagnosis.

  • Reduced repeated work during mob scaling by reusing:

    • Scaling-path splits

    • Normalized world IDs

    • Per-store nameplate-prefix keys

Partner UI & Diagnostics

  • Improved diagnostics for tier-gated partner features.

  • Core can now distinguish between:

    • No partner addon installed

    • Addon present but unverifiable

    • Partner tier does not include the requested feature

    • Inactive license

    • Successful entitlement

  • State changes are logged once per feature instead of repeatedly producing the same diagnostic output.

  • /lvl activity status now displays the exact entitlement failure and recommended corrective action.

  • The locked Activity Director UI provides the same diagnostic information.

  • raid-scheduling is documented as an A/S/SSS/Z partner entitlement.

  • Partner/provider UI documents are now used only when the document is actually available through Core's classpath or a currently registered asset pack.

  • Missing, replaced, or closed asset-pack documents automatically fall back to the built-in UI with a single warning instead of disconnecting the client.

  • Added a short-lived path cache that invalidates when asset packs change and expires after one second, allowing hot registration and removal to recover automatically.

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