Endless Leveling 12.2.0-HOTFIX - (Warchief Daily Boss Rework + Life Steal Re-Balance)
What's new
Endless Leveling Update
Hotfix: Leaderboards Page Crash Fix
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief Daily Boss [08/02/2026]
LIST OF ALL PUBLIC ENDLESS SERIES MODS (FREE/PAIDS)
Support ongoing development and be among the first to experience new features as they’re
Outlander Warchief Rework
The Outlander Warchief has received a major polish pass focused on clearer mechanics, better pacing, and more reliable attacks.
-
All 11 Warchief abilities now show ground telegraphs before hitting.
-
Telegraphs include circles, rings, sectors, and lane indicators, with countdown fills and impact flashes.
-
War Stomp, Signature Groundslam, and Shockwave now use persistent windup telegraphs instead of repeatedly redrawing landing markers.
-
Skyfall’s telegraph radius was corrected from
20 → 14blocks to match its real hit area. -
Warchief ability pacing now scales more clearly between phases:
-
Death Beam:
15s → 14s → 12s -
Nani Slash:
40s → 40s → 30s -
War Stomp, Charge, and Groundslam also scale by phase.
-
-
Gravity Well can now appear during phase 1 at a low weight.
-
Charge animations were fixed so the Warchief properly runs and uses a backswing windup instead of incorrectly using a shield-guard pose.
Nani Slash
Nani Slash is now a true lethal mechanic.
-
If Nani Slash connects, it is a guaranteed kill.
-
The hit no longer depends on unreliable engine hit detection.
-
Added a highly visible lethal telegraph that follows the target through the guard, vanish, and thrust sequence.
-
Added a lane telegraph for the final post-teleport thrust.
-
To compensate for its new reliability:
-
Ability weight:
2.0 → 1.2 -
Base cooldown:
20s → 40s -
Final-phase cooldown:
30s
-
New Telegraph Tools
-
Added a shared attack-indicator system for future bosses and NPC abilities.
-
Added configurable telegraph rendering through
attack_indicatorsinconfig.json. -
Added
/lvl telegraphadmin tools for testing, calibrating, reloading, and checking telegraph settings in-game.
Prestige & Backpack Rewards
-
Prestige backpack rewards now grant immediately when prestige is applied through:
-
/el setprestige
-
-
Prestige 20 grants a 36-slot backpack.
-
Prestige 40 grants a 45-slot backpack.
-
Backpack capacity remains permanent once earned.
API & Compatibility
-
getRaceId,getPrimaryClassId, andgetSecondaryClassIdnow return an empty string instead ofnullwhen unavailable. -
This prevents third-party integrations from crashing when checking players without a selected race or class.
-
Updated the Seven Trumpets raid import to include the latest Outlander Warchief changes.
Dungeon, Raid & Reward Fixes
-
Fixed dungeon completion failing when a completion boss changes role during its fight, including the Curse Plagued City Bishop’s aerial phase.
-
Added support for dungeon completion bosses that leave through scripted despawns.
-
Fixed multi-boss dungeons potentially completing after killing a non-final boss.
-
Added
Bishop_Aerialto boss tagging for CC diminishing returns and boss XP limits. -
Fixed raid/shared dungeon worlds potentially crashing after becoming empty.
-
Fixed no-item-loss-on-death not applying correctly in dungeon imports and daily-boss arenas.
-
Fixed banked XP cooldowns being shared between Outlander Bridge, raids, rifts, and other wave content.
-
Fixed Essence, Cores, and Forged rewards appearing as unresolved items when Endless Forged is not installed.
-
Added a confirmation step before spending an augment reroll token.
Raid Scheduling & Admin Tools
-
raids/schedule.jsonis now deprecated. -
EL Core now provides one built-in daily raid schedule with no addon required.
-
Added
/raid admin:-
Set the daily raid time.
-
Choose which installed raid import the daily schedule launches.
-
-
Partner multi-raid and cron scheduling through
activity-director.jsonremains available.
Balance Changes
Infinite Arena
-
Damage-per-level:
0.06 → 0.15 -
Defense-per-level:
0.14 → 0.45 -
Enemies now reach the intended 80% damage-reduction ceiling around wave 25.
-
Health scaling is unchanged.
Phase Rush
-
Added a 2-second activation lockout.
-
Haste-to-damage burst conversion is capped at 75%.
-
Only one stack can be gained per ability cast.
-
Summon-mirrored damage no longer contributes stacks.
Life Steal
-
Life Steal now applies only to basic weapon attacks.
-
Class abilities, summon damage, and augment-proc damage no longer trigger Life Steal.
-
Reaper bleed-tick Life Steal remains supported.
Elite Mobs
-
Titan Slayer now ignores 50% of a target’s defense.
Quality, Performance & Stability
-
HUD level, XP, and prestige updates are more reliable during profile swaps.
-
Fixed a UI texture-path collision that could cause EL-Core or Endless Chat/Guilds navigation art to disappear.
-
Reduced unnecessary full-server mob scans in idle dungeon, raid, gate, and arena worlds.
-
Improved mob-scaling cache refreshes between Rift waves.
-
Reduced repeated UI network updates and ECS query allocations.
-
Improved Army of the Dead failure handling.
-
Added XP analytics to Leaderboards → Trends for admins:
-
Server-wide XP overview
-
Category and player drill-downs
-
Live XP event feed
-
-
Added
sync_groupsupport for network inventory sync, allowing separate server clusters to use isolated inventory pools. -
Added
xp_boost.stacking_enabledto control whether personal and server-wide XP boosts stack.
This mod has no additional files


