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Endless Leveling - V12

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling 12.2.0 (Warchief Daily Boss Rework + Life Steal Re-Balance)

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Sep 2, 2026
Downloads
78
Size
21.5 MB
File ID
8789598
Type
R
Release
Supported game versions
  • 0.6

What's new

Endless Leveling Update

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

  • ENDLESS ELITE MOBS [04/12/2026]
  • ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
  • ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
  • Outlander Warchief Daily Boss [08/02/2026]

LIST OF ALL PUBLIC ENDLESS SERIES MODS (FREE/PAIDS)

Support ongoing development and be among the first to experience new features as they’re

Outlander Warchief Rework

The Outlander Warchief has received a major polish pass focused on clearer mechanics, better pacing, and more reliable attacks.

  • All 11 Warchief abilities now show ground telegraphs before hitting.

  • Telegraphs include circles, rings, sectors, and lane indicators, with countdown fills and impact flashes.

  • War Stomp, Signature Groundslam, and Shockwave now use persistent windup telegraphs instead of repeatedly redrawing landing markers.

  • Skyfall’s telegraph radius was corrected from 20 → 14 blocks to match its real hit area.

  • Warchief ability pacing now scales more clearly between phases:

    • Death Beam: 15s → 14s → 12s

    • Nani Slash: 40s → 40s → 30s

    • War Stomp, Charge, and Groundslam also scale by phase.

  • Gravity Well can now appear during phase 1 at a low weight.

  • Charge animations were fixed so the Warchief properly runs and uses a backswing windup instead of incorrectly using a shield-guard pose.

Nani Slash

Nani Slash is now a true lethal mechanic.

  • If Nani Slash connects, it is a guaranteed kill.

  • The hit no longer depends on unreliable engine hit detection.

  • Added a highly visible lethal telegraph that follows the target through the guard, vanish, and thrust sequence.

  • Added a lane telegraph for the final post-teleport thrust.

  • To compensate for its new reliability:

    • Ability weight: 2.0 → 1.2

    • Base cooldown: 20s → 40s

    • Final-phase cooldown: 30s

New Telegraph Tools

  • Added a shared attack-indicator system for future bosses and NPC abilities.

  • Added configurable telegraph rendering through attack_indicators in config.json.

  • Added /lvl telegraph admin tools for testing, calibrating, reloading, and checking telegraph settings in-game.

Prestige & Backpack Rewards

  • Prestige backpack rewards now grant immediately when prestige is applied through:

    • /el setprestige

  • Prestige 20 grants a 36-slot backpack.

  • Prestige 40 grants a 45-slot backpack.

  • Backpack capacity remains permanent once earned.

API & Compatibility

  • getRaceId, getPrimaryClassId, and getSecondaryClassId now return an empty string instead of null when unavailable.

  • This prevents third-party integrations from crashing when checking players without a selected race or class.

  • Updated the Seven Trumpets raid import to include the latest Outlander Warchief changes.

Dungeon, Raid & Reward Fixes

  • Fixed dungeon completion failing when a completion boss changes role during its fight, including the Curse Plagued City Bishop’s aerial phase.

  • Added support for dungeon completion bosses that leave through scripted despawns.

  • Fixed multi-boss dungeons potentially completing after killing a non-final boss.

  • Added Bishop_Aerial to boss tagging for CC diminishing returns and boss XP limits.

  • Fixed raid/shared dungeon worlds potentially crashing after becoming empty.

  • Fixed no-item-loss-on-death not applying correctly in dungeon imports and daily-boss arenas.

  • Fixed banked XP cooldowns being shared between Outlander Bridge, raids, rifts, and other wave content.

  • Fixed Essence, Cores, and Forged rewards appearing as unresolved items when Endless Forged is not installed.

  • Added a confirmation step before spending an augment reroll token.

Raid Scheduling & Admin Tools

  • raids/schedule.json is now deprecated.

  • EL Core now provides one built-in daily raid schedule with no addon required.

  • Added /raid admin:

    • Set the daily raid time.

    • Choose which installed raid import the daily schedule launches.

  • Partner multi-raid and cron scheduling through activity-director.json remains available.

Balance Changes

Infinite Arena

  • Damage-per-level: 0.06 → 0.15

  • Defense-per-level: 0.14 → 0.45

  • Enemies now reach the intended 80% damage-reduction ceiling around wave 25.

  • Health scaling is unchanged.

Phase Rush

  • Added a 2-second activation lockout.

  • Haste-to-damage burst conversion is capped at 75%.

  • Only one stack can be gained per ability cast.

  • Summon-mirrored damage no longer contributes stacks.

Life Steal

  • Life Steal now applies only to basic weapon attacks.

  • Class abilities, summon damage, and augment-proc damage no longer trigger Life Steal.

  • Reaper bleed-tick Life Steal remains supported.

Elite Mobs

  • Titan Slayer now ignores 50% of a target’s defense.

Quality, Performance & Stability

  • HUD level, XP, and prestige updates are more reliable during profile swaps.

  • Fixed a UI texture-path collision that could cause EL-Core or Endless Chat/Guilds navigation art to disappear.

  • Reduced unnecessary full-server mob scans in idle dungeon, raid, gate, and arena worlds.

  • Improved mob-scaling cache refreshes between Rift waves.

  • Reduced repeated UI network updates and ECS query allocations.

  • Improved Army of the Dead failure handling.

  • Added XP analytics to Leaderboards → Trends for admins:

    • Server-wide XP overview

    • Category and player drill-downs

    • Live XP event feed

  • Added sync_group support for network inventory sync, allowing separate server clusters to use isolated inventory pools.

  • Added xp_boost.stacking_enabled to control whether personal and server-wide XP boosts stack.

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