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Endless Leveling - V11

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling 11.11.0 - DEFENSE REWORK

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Aug 24, 2026
Downloads
251
Size
20.2 MB
File ID
8721522
Type
R
Release
Supported game versions
  • 0.5

What's new

Endless Leveling 11.11.0 - Update Log (1/4)

This update includes the full set of changes from 11.10.0 → 11.11.0, including combat and augment reworks, raid balancing, Activity Director improvements, profile fixes, UI improvements, and stability fixes.

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

  • ENDLESS ELITE MOBS [04/12/2026]
  • ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
  • ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
  • Outlander Warchief Daily Boss [08/02/2026]

Endless Rifts and Raids [CLICK HERE]

Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Endless Guilds (Towny / Kingdoms Hybrid)

Support ongoing development and be among the first to experience new features as they’re released!

Bulwark Edge Rework

Bulwark Edge has been reworked to provide its own Defense instead of depending entirely on Defense you already have.

  • Now grants +100 Base Defense

  • Defense-to-damage scaling is now 0.30

  • Damage now scales from Bonus Defense instead of Total Defense

  • Race/Class Base Defense and Bulwark Edge's own +100 Defense are excluded from its damage calculation

  • The +100 Base Defense is still amplified by your % Defense bonuses

  • Bulwark Edge's Defense does not inflate future % Defense augment offers

  • Improved how the augment calculates Defense when used by mobs

Damage Breakdown API

Added a new Damage Breakdown API for third-party damage meters and combat diagnostic tools.

The API can expose each major stage of a hit's damage calculation, including weapon base damage, stat scaling, critical damage, weapon multipliers, on-hit effects, bonus damage, Defense mitigation, and the final engine-rounded damage.

This allows compatible damage meters to provide significantly more accurate information about where a player's damage is coming from.

Temporary Profile Fixes

  • Admin-granted Temp Profiles (Slot 99) now correctly appear in the Profile UI

  • Fixed them not appearing in /profile list and /checkprofile

  • Event Profile Slot 97 remains hidden where intended

  • Admin-granted Temp Profiles can no longer be manually deleted from their profile card

  • Temp Profiles that expire while a player is offline are now frozen/preserved instead of permanently deleted

  • /el temp deleteall now properly preserves offline profile snapshots

Endless Leveling 11.11.0 - Update Log (2/4)

Support Buff Scope

The GUILD support-buff option has returned.

Players can now switch between:

  • GUILD

  • BOTH (Party + Guild)

The old PARTY-only option remains retired and is treated as BOTH.

Activity Director Improvements

Activity Director is now properly enabled by default. Note, some are for the Official Endless Leveling server. The base mod doesn't provide these custom events

The bundled schedule now includes:

  • FFA Arena Vote at Hour 2

  • Loot Goblin at Hour 6

  • Infinite Arena at Hour 9

  • FFA Arena Vote at Hour 12

  • Existing Raid slots

Existing servers using untouched/default schedules will automatically migrate.

Schedule migration has also been improved:

  • Multi-fire cron schedules are expanded into individual slots

  • Cron lists, ranges, and steps are supported

  • Day-of-week schedules properly handle midnight boundaries

  • Legacy Raid slots are removed during migration

  • Migration now checks actual schedule contents instead of old hardcoded hashes

  • Per-server overrides now support auto, true, or false

The console permission restriction on /lvl resetraidcooldown(all) has also been removed.

Void Realm Daily Boss Fix

Fixed players being kicked from the Void Realm almost immediately after defeating the daily boss, sometimes before their rewards could properly open.

The Void Realm now uses the standard reward-banking behavior:

  • Normal leave-or-claim warning

  • Rewards can remain open for up to 120 seconds

  • Closes earlier once no rewards remain

  • XP banking support has been restored

  • Normal mob XP remains disabled in the world

Endless Leveling 11.11.0 - Update Log (3/4)

Raid HP Scaling Rebalance

Raid mob HP scaling has been reduced at higher levels.

  • Final Cap_Multiplier: 1.5x

  • Floor remains unchanged

  • Curve exponent remains unchanged

  • Approximate break-even point moved from Level 125 to around Level 181

This significantly reduces excessive Raid HP scaling at the upper end.

El Gate & Outbreak XP

Final XP values:

  • El Gate: 3.0x XP

  • Outbreak: 1.0x XP

Raid Ally Knockback Fix

A major issue with Raid ally knockback suppression has been fixed.

The previous system could effectively disable its own protection whenever mobs were actively attacking players, allowing player weapon knockback to still affect allies.

The system has been redesigned to better handle:

  • Normal player weapon knockback

  • Engine-generated knockback

  • Third-party weapons that directly apply knockback

  • Persistent knockback writes

  • Raid ally protection

  • Raid mob protection

Movement effects such as dashes, lunges, blinks, boss slams, and other intended movement abilities can properly bypass the protection.

Also fixed Raid worlds without explicit knockback settings incorrectly behaving as though protection was disabled instead of inheriting the Raid default.

Lethal Tempo Rework

Lethal Tempo's max-stack reward has changed.

Instead of +100% Ferocity, it now grants:

+50 Strength OR +50 Sorcery

  • Automatically chooses whichever Base Stat is higher

  • Reevaluates as your stats change

  • Its own bonus is excluded from the comparison

  • Ties favor Strength

Endless Leveling 11.11.0 - Update Log (4/4)

Burn Embers Rework

Burn now has a stacking Embers mechanic designed to improve its single-target scaling.

Every Burn tick adds an Ember to the target.

Final values:

  • Starting multiplier: 0.75x Base

  • Per Ember: +0.10x

  • Maximum Embers: 25

  • Fresh Burn hit: 0.85x

  • Maximum multiplier: 3.25x

  • Ember decay: 14 seconds

Embers survive Burn's normal downtime, allowing damage to continue ramping against the same target.

The Ember multiplier is applied after Burn's normal damage clamp, allowing the mechanic to benefit builds already reaching Burn's damage ceiling.

Ember ramping does not apply against players.

Also fixed Burn's ally-protection behavior inside designated Guild PvP areas.

Augments Can Now Be Disabled

Equipped Augments can now be temporarily turned off without removing them from their slot.

A new TURN OFF / TURN ON button has been added next to REROLL.

When disabled, an Augment:

  • Remains equipped

  • Keeps its slot

  • Provides no stats

  • Provides no passive effects

  • Does not proc

  • Does not run its hooks

  • Is not inherited by summons

The disabled state persists through relogging, profile switching, and server hopping.

The SWITCHED OFF indicator was also repositioned and improved so it clearly belongs to the toggle.

Burn Tooltip & Localization Fixes

Fixed untranslated Duration and Cooldown sections across seven locales after the Embers rework changed the Burn tooltip layout.

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